5-14-17, 07:49 AM
The serious sam weapons are made that way because they're that way in the games they originate from. The really overpowered ones (sniper, laser gun) were already nerfed, and both doom3 shotguns and the chainsaw as well. The rockets are easy to avoid since they're actually rather slow and fly only in a straight line with a relatively small blast radius.
E2 model? You're probably talking about PAC3, and you can always disable that if you plan on engaging players in combat with the console command "pac_enable 0" so you don't see other players' PAC.
Hacking station gets destroyed too easy? Well it only has 125 HP, maybe keep it in a safe location. I don't plan on increasing its HP.
E2 model? You're probably talking about PAC3, and you can always disable that if you plan on engaging players in combat with the console command "pac_enable 0" so you don't see other players' PAC.
Hacking station gets destroyed too easy? Well it only has 125 HP, maybe keep it in a safe location. I don't plan on increasing its HP.