8-24-19, 10:43 PM
Hello! I'm the creator of the ACT3 weapons addon, and someone from here told me that you guys were having some trouble with them. In all honesty, I didn't expect to ever hear that any server was using this. Please do reach out to me and tell me all about your experiences and if you're having any technical issues or balance problems - I don't get much opportunity to test in multiplayer.
Couple of things that might help address your issues:
Couple of things that might help address your issues:
- Recoil and bullet drop and muzzle velocity can all be tweaked using ConVars. There's an options menu under Options/ACT3/Gameplay - those are all server-side options.
- You may be able to edit the code on your server's side in order to tweak/override the base addon content, so you can make whatever balance changes you like, including tweaking damage stats.
- The mod was balanced with the intention of being used in its own ecosystem. The fact it is hard to hit players is not a bug, but a feature, as is the middling damage most guns do. If other SWEPs are too good, it isn't my fault. Different ammo types can also make a huge difference.