12-28-15, 04:00 PM
Okay so the M9K weapons are nice, but a lot of them are boring, look/sound the same, etc and I thought maybe the Doom 3 weapons would be a nice addition. They're not unbalanced at all, in fact the only ones that are semi OP is the BFG and the chainsaw, but you can blacklist or admin those like you did the M9K nuke. The shotguns are kinda op at close range, but they all are so yeah.
Here's the link to the addon:
https://steamcommunity.com/sharedfiles/f...=210267782
It features 12 weapons:
BFG - Does about 50 damage in an area, can be charged for more damage/blast radius, but if held too long, explodes in player's face, killing them instantly. Holds 4 shots per reload, an uncharged blast uses 1 shot, but a fully charged blast uses all 4.
Plasma Gun - Does about 15 damage depending on where it hits, per shot. Holds 30 shots per reload.
Pistol - Does about 12 damage depending on where it hits, per shot. Holds 12? shots per reload.
Chaingun - Does about 15 damage depending on where it hits, per shot. Hols 60 shots per reload.
Machine Gun - Does about 12 damage depending on where it hits, per shot. Holds 60 shots per reload.
Rocket Launcher - Varies, depending on how close other players are to the blast. Holds 5 shots per reload.
Fists - Does 25 damage per punch.
Chainsaw - Does 50 damage per tick, hits really fast.
Shotgun - Does about 15 damage per pellet, closer targets receive more hits. Holds 8 shots per reload.
Super Shotgun - Does about 16 damage per pellet, closer targets receive more hits. Holds 2 shots per reload, but uses both when you shoot. Double the amount of projectiles as the regular shotgun.
Flashlight - Does 40 damage per hit.
Grenade - Varies, depending on how close players are to the grenade.
They all have models, sounds, etc. I've tested it in a single player sandbox and a privately hosted 4 player sandbox server and they all work. It's not a huge download either. Just a suggestion.
Here's the link to the addon:
https://steamcommunity.com/sharedfiles/f...=210267782
It features 12 weapons:
BFG - Does about 50 damage in an area, can be charged for more damage/blast radius, but if held too long, explodes in player's face, killing them instantly. Holds 4 shots per reload, an uncharged blast uses 1 shot, but a fully charged blast uses all 4.
Plasma Gun - Does about 15 damage depending on where it hits, per shot. Holds 30 shots per reload.
Pistol - Does about 12 damage depending on where it hits, per shot. Holds 12? shots per reload.
Chaingun - Does about 15 damage depending on where it hits, per shot. Hols 60 shots per reload.
Machine Gun - Does about 12 damage depending on where it hits, per shot. Holds 60 shots per reload.
Rocket Launcher - Varies, depending on how close other players are to the blast. Holds 5 shots per reload.
Fists - Does 25 damage per punch.
Chainsaw - Does 50 damage per tick, hits really fast.
Shotgun - Does about 15 damage per pellet, closer targets receive more hits. Holds 8 shots per reload.
Super Shotgun - Does about 16 damage per pellet, closer targets receive more hits. Holds 2 shots per reload, but uses both when you shoot. Double the amount of projectiles as the regular shotgun.
Flashlight - Does 40 damage per hit.
Grenade - Varies, depending on how close players are to the grenade.
They all have models, sounds, etc. I've tested it in a single player sandbox and a privately hosted 4 player sandbox server and they all work. It's not a huge download either. Just a suggestion.