6-7-20, 05:49 PM
@Zellogi I focused more on feel and capabilities since we do have the power to balance weapons after an addon or two were chosen, hence why I skipped many of the things that had too much in common with the current weapons or were terribly made. If we end up balancing it to be the same as what we have now and it looks, feels, or works mostly like what we have now then why even add it?
This is why I was somewhat gunning for the Unreal tournament weapons addon, as it has a lot of unusual content that LFG has no analog for. Some of it is very powerful, but has a very limited range, and the entity spawner half of the addon could potentially revolutionize PVP balance if we wanted it to.
Spoiler:
This is why I was somewhat gunning for the Unreal tournament weapons addon, as it has a lot of unusual content that LFG has no analog for. Some of it is very powerful, but has a very limited range, and the entity spawner half of the addon could potentially revolutionize PVP balance if we wanted it to.