3-21-16, 07:22 PM
lets make the zombie survival server vanilla!
me and my friends have been playing on this server for quite the time and have begun to start getting bored with it and tired with the same old, so that's why we are requesting a huge change to make this server even more great. Some of the addons are going to needed to be custom coded which is easier said than done which I apologize for and thank for the time you all take to read this thread and give it thought.
Green: link has been found
Orange: link might have been found and could be difficult to code in.
Red: link hasn't been found and will require custom coding.
Blue: -link-
first i would like to suggest to add new weapons , negative effects , perks, and tools.
weapons:
Thowing knives-
dmg output- 12
cost- 15 points/10 worth
amount per pack: 7 knives
http://steamcommunity.com/sharedfiles/fi...=133613558
shurikens-
dmg output- 5
cost-12/10 worth
amount per pack: 8
bonus effect: bleeding/poison takes away 7 health with 1 damage per second while blurring zombies vision if hit in the head.
(unable to be found)
scythe-
dmg output- 22
cost-20 points/ 15 worth
(no knockback)
http://steamcommunity.com/sharedfiles/fi...=158586347
DOUBLE-BARREL SHOOTGUN-
dmg output- left click- 200 right click- 400
cost- 225
http://steamcommunity.com/sharedfiles/fi...=128091208
(in the pack)
FLAMETHROWER-
dmg output- 25 per second and 2 per second for lingering damage for 10 seconds
cost-225
ammo: 350 (does overheat)
ammo cost: 200 fuel for 25 points
negative effects: reduced to walking speed, cannot run and low sensitivity
http://steamcommunity.com/sharedfiles/fi...=531557904
needs this to work: http://steamcommunity.com/sharedfiles/fi...=428127970
MOLOTOV COCKTAILS-
dmg output- 13 damge per second and after burn is 10 damage for 5 seconds.
spread- 1 car radius
35 points/30worth
(2 per purchase)
http://steamcommunity.com/sharedfiles/fi...=145657435
BEAR TRAP-
dmg output- 70 (turns zombie into a crawler) holds zombie in place for 7 seconds and then gives the zombie the 70 damage when released as a crawler.
cost: 60 points/40 worth
(unable to be found)
RAILGUN-
dmg output- 175
cost- 225 points
negatives: reduces the walking speed by 10%, HIGH recoil, long reload time.
http://steamcommunity.com/sharedfiles/fi...=646754302
ENERGY SWORD-
dmg output- 100
cost- 80 points
battery: 550
15 battery per swing
battery cost: 30 per 20 points
http://steamcommunity.com/sharedfiles/fi...=302249140
next, are the perks then negatives
POSITIVES
fast packer: 10-15 worth
simply pack equipment faster
-basically make the timer shorter when packing
dark soul: 10 worth (who's going to hide all game?)
reduces the distance zombies can see your blink
-either remove the blink, or reduce the distance heavily that the blink can be seen.
rally: 25 worth
(once per wave )humans around you gain a temporary speed and damage boost for a total of 15 seconds (like a rally horn)
-give the player a horn that could be used once per wave that has a radius that gives a buff.
brawler: 20 worth
enhances the amount of damage you do with melee weapons by adding 25-30 damage. also adds faster attack rate with the melee
-raise the damage output of the weapons that the player uses to melee with.
berzerker mode: 40 worth
invincibility for 10 seconds with speed. to use, mushrooms in inventory , equip, then left click to consume.
-give the player shrooms that they will consume (one time thing only) which removes the players hit box against zombies but still has the contact box to collide with zombies.
freerunner: 25 worth
reduced falling damage and enhanced speed
-give the player the same fall damage reduction just like the zombies.
bandoleer : 40 worth
increases the amount of ammo you pull from resupplies and arsenals when you use them by 2
-increase the # of ammo the person pulls from crates.
mass intelect: 80 worth
able to learn traits during the game
-add another menu in the f2 or other key that allows the player to learn traits mid game/
now onto the negatives
negatives
flinch: 35 worth back
every knockback hit that gets done to you, your character goes blind/blackscreen for 2-3 seconds
-make the players camera shake even more or black screen when hit with knockback
lazy packer: 15 worth back
pack slower
-extend the packing timer
infected: 20 worth back
you walk the speed of a default zombie
-reduce the speed
non-worker: 15 worth back
cannot nail props or repair props
-disable the ability to pickup a hammer
MY GLASSES: 15 worth back
blurry vision
weak ankles: 15 worth back
disables jumping for the player
helium body: 25 worth back
gets higher knockback when hit by a zombie
-higher gravity on the player
small pockets: 15 worth back
halves the amount of ammo you get from resupply and arsenal crates
insane membrane: 45 worth back
instant kill from a single hit from the boss zombies
-maybe lower the health to 20
flimsy: 30 worth back
reduces the health of the props you nailed down by half
and next, the tools :3
tools
fabricator: 45 points/35 worth
throw in 3 weapons to get a random melee weapon
(unable to be found)
prop pack: 75 points/60 worth
instead of a junk pack, have a tool that spawns medium to large props to barricade with.
(unable to be found)
med station: 65 points/70 worth
a healing station that heals the people around it
(unable to be found)
med grenade: 40 points/25 worth
heals others who are around it
(unable to be found)
air cannon: 80 points/65 worth
blows a gust of wind that throws zombies with a gust of wind doing 100 damage overall (turret does have a slow fire rate)
holds 20 shots of wind
5 shots for 20 points
http://steamcommunity.com/sharedfiles/fi...=292923863
-either you could use this as a hand held weapon, or mount this on a turret(or both)
on turret: 200 damage with 10 shots per second
in hand: 300 damage (cost:225 points)
anvil: 55 points/40 worth
enhances the damage output by 20
(takes 30 seconds for weapon to be enhanced in the process and can only enhance one at a time.)
http://steamcommunity.com/sharedfiles/fi...=155707395
-this is something that will require custom coding.
scanning drone: 100 points/70 worth
drone that scans zombies that grants humans a 25% damage bonus on the zombie
has 50 hp
http://steamcommunity.com/sharedfiles/filedetails/?id=497536995
-there are many drones in this pack, the main ones we need are the scanners, and the prop carrier.
mechanics desk: 100 points/70 worth
upgrade the damage, health , ease of control, and speed of drones/manhacks
(unable to be found)
tool resupply box: 100 points/70 worth
resupplies tools, hammers for nails, barricade kit, junk pack, etc.
(unable to be found)
flashbang: 45 points/40 worth
blinds zombies and does massive damage against the shade
http://steamcommunity.com/sharedfiles/filedetails/?id=416454259
Resource Scrutinizer: 35 points/40 worth
Device that allows you to find ammo and weapons sorted throughout the map
Starts with 50% battery, 1% = 30 seconds
(unable to be found)
ripley's radar: 50 points-45 worth
finds zombies (including wraiths) around you with a loud beeping
(unable to be found)
up next are the new infected
zombies
fresh dead:
just make the fresh dead a option as a zombie.
infected bear:
300 hp
available wave 5
40 damage on cade
25 on human with 10 bleeding damage
speed is slower than fast zombie but higher than the poison
http://steamcommunity.com/sharedfiles/filedetails/?id=338375712
-re-skin the bloater with the bear in this pack since they both have a similar roar
termite: (oversized)
100 hp
speed is the same as a headcrab
effective on wooden cades doing 20 damage per second on wooden, 5 on metal cade
available wave 3
http://steamcommunity.com/sharedfiles/filedetails/?id=149632407
-re-skin with the headcrab then add the stats/
xenomorph:
200 health
speed of wraith
cannot lunge
can climb though
http://steamcommunity.com/sharedfiles/filedetails/?id=488874786
-re-skin the fast zombie , then disable the lunge
necromorph:
250 health
speed of default zombie
damage- 40
available wave 4
http://steamcommunity.com/sharedfiles/filedetails/?id=436138747
-re-skin the default zombie.
Salvo:
Availble in Wave 4
100 HP
Able to lob fireballs into barricades or Human's faces
Fast as regular zombie
Explodes into fiery mess if killed with 1-shot or with a headshot
http://steamcommunity.com/sharedfiles/filedetails/?id=370820630
-will require custom coding.
Warmonger:
Available in Wave 4
500 HP, designed as miniature tank
Cannot attack
Absorbs 25% bullet damage, suffers 50% more explosive and fire damage
fast as a pukepus
http://steamcommunity.com/sharedfiles/filedetails/?id=226775533
-re-skin the bloater, disable the attacks.
now for the boss zombies:
BOSS ZOMBIE
screecher:
gives a screech that shakes the screen of the surrounding humans for 15 seconds
has 1000 health and regens, also gives zombie a attack boost with 15 extra damage.
speed of wraith
screech recharges every 20 seconds
negative, cannot move while screeching
http://steamcommunity.com/sharedfiles/filedetails/?id=263613531
-re-skin the wraith, remove invisibility, extend screech timer and cooldown, disable movement when screeching.
giant tarantula:
2000 health
does 60 damage per hit
speed of a default zombie
can climb walls but has low jumps
right click shoots webs to slow humans
http://steamcommunity.com/sharedfiles/filedetails/?id=111626188
-code to where the spider is playable and re-size it to the appropriate size.
Incapacitator:
1000 HP
Runs as fast as 2 fast zombies
Slows players down massively if hit
Can mark 1 player at a time, so that other zombies & bosses deal 50% more damage to them
http://steamcommunity.com/sharedfiles/filedetails/?id=306078364(furthest right)
-re-skin the nightmare then custom code in the marking feature.
Mirage:
200 HP
Spawns up to 3 decoys of itself that explode for 30 damage when destroyed
Decoys have 50 HP and will copy the last thing you did animation-wise
Becomes invisible after spawning in decoys
After attack, all decoys explode for no damage and deals 200% more damage upon uncloak
Deals 50 damage without buff
http://steamcommunity.com/sharedfiles/filedetails/?id=306078364 (furthest left)
-will require custom coding.
This is all that L00ny, detective spycrab, How hitlerious, and I are requesting. I do very well understand that this list is oversized and overwhelming. We understand that some of this is unrealistic and that it might not get passed. But still, we would like to see even a single thing from this huge list come to reality would be amazing. the zombie survival server has been very plain and bland for a while and i would like to see it to be changed into something unique and awesome to play on. If you enjoyed anything you saw, feel free to support this request to update this great server we've been playing on for long periods of time. We have put a lot of time and effort into this list to make the server fun , please tell us what you think! Thanks have a great day!
-JT
me and my friends have been playing on this server for quite the time and have begun to start getting bored with it and tired with the same old, so that's why we are requesting a huge change to make this server even more great. Some of the addons are going to needed to be custom coded which is easier said than done which I apologize for and thank for the time you all take to read this thread and give it thought.
Green: link has been found
Orange: link might have been found and could be difficult to code in.
Red: link hasn't been found and will require custom coding.
Blue: -link-
first i would like to suggest to add new weapons , negative effects , perks, and tools.
weapons:
Thowing knives-
dmg output- 12
cost- 15 points/10 worth
amount per pack: 7 knives
http://steamcommunity.com/sharedfiles/fi...=133613558
shurikens-
dmg output- 5
cost-12/10 worth
amount per pack: 8
bonus effect: bleeding/poison takes away 7 health with 1 damage per second while blurring zombies vision if hit in the head.
(unable to be found)
scythe-
dmg output- 22
cost-20 points/ 15 worth
(no knockback)
http://steamcommunity.com/sharedfiles/fi...=158586347
DOUBLE-BARREL SHOOTGUN-
dmg output- left click- 200 right click- 400
cost- 225
http://steamcommunity.com/sharedfiles/fi...=128091208
(in the pack)
FLAMETHROWER-
dmg output- 25 per second and 2 per second for lingering damage for 10 seconds
cost-225
ammo: 350 (does overheat)
ammo cost: 200 fuel for 25 points
negative effects: reduced to walking speed, cannot run and low sensitivity
http://steamcommunity.com/sharedfiles/fi...=531557904
needs this to work: http://steamcommunity.com/sharedfiles/fi...=428127970
MOLOTOV COCKTAILS-
dmg output- 13 damge per second and after burn is 10 damage for 5 seconds.
spread- 1 car radius
35 points/30worth
(2 per purchase)
http://steamcommunity.com/sharedfiles/fi...=145657435
BEAR TRAP-
dmg output- 70 (turns zombie into a crawler) holds zombie in place for 7 seconds and then gives the zombie the 70 damage when released as a crawler.
cost: 60 points/40 worth
(unable to be found)
RAILGUN-
dmg output- 175
cost- 225 points
negatives: reduces the walking speed by 10%, HIGH recoil, long reload time.
http://steamcommunity.com/sharedfiles/fi...=646754302
ENERGY SWORD-
dmg output- 100
cost- 80 points
battery: 550
15 battery per swing
battery cost: 30 per 20 points
http://steamcommunity.com/sharedfiles/fi...=302249140
next, are the perks then negatives
POSITIVES
fast packer: 10-15 worth
simply pack equipment faster
-basically make the timer shorter when packing
dark soul: 10 worth (who's going to hide all game?)
reduces the distance zombies can see your blink
-either remove the blink, or reduce the distance heavily that the blink can be seen.
rally: 25 worth
(once per wave )humans around you gain a temporary speed and damage boost for a total of 15 seconds (like a rally horn)
-give the player a horn that could be used once per wave that has a radius that gives a buff.
brawler: 20 worth
enhances the amount of damage you do with melee weapons by adding 25-30 damage. also adds faster attack rate with the melee
-raise the damage output of the weapons that the player uses to melee with.
berzerker mode: 40 worth
invincibility for 10 seconds with speed. to use, mushrooms in inventory , equip, then left click to consume.
-give the player shrooms that they will consume (one time thing only) which removes the players hit box against zombies but still has the contact box to collide with zombies.
freerunner: 25 worth
reduced falling damage and enhanced speed
-give the player the same fall damage reduction just like the zombies.
bandoleer : 40 worth
increases the amount of ammo you pull from resupplies and arsenals when you use them by 2
-increase the # of ammo the person pulls from crates.
mass intelect: 80 worth
able to learn traits during the game
-add another menu in the f2 or other key that allows the player to learn traits mid game/
now onto the negatives
negatives
flinch: 35 worth back
every knockback hit that gets done to you, your character goes blind/blackscreen for 2-3 seconds
-make the players camera shake even more or black screen when hit with knockback
lazy packer: 15 worth back
pack slower
-extend the packing timer
infected: 20 worth back
you walk the speed of a default zombie
-reduce the speed
non-worker: 15 worth back
cannot nail props or repair props
-disable the ability to pickup a hammer
MY GLASSES: 15 worth back
blurry vision
weak ankles: 15 worth back
disables jumping for the player
helium body: 25 worth back
gets higher knockback when hit by a zombie
-higher gravity on the player
small pockets: 15 worth back
halves the amount of ammo you get from resupply and arsenal crates
insane membrane: 45 worth back
instant kill from a single hit from the boss zombies
-maybe lower the health to 20
flimsy: 30 worth back
reduces the health of the props you nailed down by half
and next, the tools :3
tools
fabricator: 45 points/35 worth
throw in 3 weapons to get a random melee weapon
(unable to be found)
prop pack: 75 points/60 worth
instead of a junk pack, have a tool that spawns medium to large props to barricade with.
(unable to be found)
med station: 65 points/70 worth
a healing station that heals the people around it
(unable to be found)
med grenade: 40 points/25 worth
heals others who are around it
(unable to be found)
air cannon: 80 points/65 worth
blows a gust of wind that throws zombies with a gust of wind doing 100 damage overall (turret does have a slow fire rate)
holds 20 shots of wind
5 shots for 20 points
http://steamcommunity.com/sharedfiles/fi...=292923863
-either you could use this as a hand held weapon, or mount this on a turret(or both)
on turret: 200 damage with 10 shots per second
in hand: 300 damage (cost:225 points)
anvil: 55 points/40 worth
enhances the damage output by 20
(takes 30 seconds for weapon to be enhanced in the process and can only enhance one at a time.)
http://steamcommunity.com/sharedfiles/fi...=155707395
-this is something that will require custom coding.
scanning drone: 100 points/70 worth
drone that scans zombies that grants humans a 25% damage bonus on the zombie
has 50 hp
http://steamcommunity.com/sharedfiles/filedetails/?id=497536995
-there are many drones in this pack, the main ones we need are the scanners, and the prop carrier.
mechanics desk: 100 points/70 worth
upgrade the damage, health , ease of control, and speed of drones/manhacks
(unable to be found)
tool resupply box: 100 points/70 worth
resupplies tools, hammers for nails, barricade kit, junk pack, etc.
(unable to be found)
flashbang: 45 points/40 worth
blinds zombies and does massive damage against the shade
http://steamcommunity.com/sharedfiles/filedetails/?id=416454259
Resource Scrutinizer: 35 points/40 worth
Device that allows you to find ammo and weapons sorted throughout the map
Starts with 50% battery, 1% = 30 seconds
(unable to be found)
ripley's radar: 50 points-45 worth
finds zombies (including wraiths) around you with a loud beeping
(unable to be found)
up next are the new infected
zombies
fresh dead:
just make the fresh dead a option as a zombie.
infected bear:
300 hp
available wave 5
40 damage on cade
25 on human with 10 bleeding damage
speed is slower than fast zombie but higher than the poison
http://steamcommunity.com/sharedfiles/filedetails/?id=338375712
-re-skin the bloater with the bear in this pack since they both have a similar roar
termite: (oversized)
100 hp
speed is the same as a headcrab
effective on wooden cades doing 20 damage per second on wooden, 5 on metal cade
available wave 3
http://steamcommunity.com/sharedfiles/filedetails/?id=149632407
-re-skin with the headcrab then add the stats/
xenomorph:
200 health
speed of wraith
cannot lunge
can climb though
http://steamcommunity.com/sharedfiles/filedetails/?id=488874786
-re-skin the fast zombie , then disable the lunge
necromorph:
250 health
speed of default zombie
damage- 40
available wave 4
http://steamcommunity.com/sharedfiles/filedetails/?id=436138747
-re-skin the default zombie.
Salvo:
Availble in Wave 4
100 HP
Able to lob fireballs into barricades or Human's faces
Fast as regular zombie
Explodes into fiery mess if killed with 1-shot or with a headshot
http://steamcommunity.com/sharedfiles/filedetails/?id=370820630
-will require custom coding.
Warmonger:
Available in Wave 4
500 HP, designed as miniature tank
Cannot attack
Absorbs 25% bullet damage, suffers 50% more explosive and fire damage
fast as a pukepus
http://steamcommunity.com/sharedfiles/filedetails/?id=226775533
-re-skin the bloater, disable the attacks.
now for the boss zombies:
BOSS ZOMBIE
screecher:
gives a screech that shakes the screen of the surrounding humans for 15 seconds
has 1000 health and regens, also gives zombie a attack boost with 15 extra damage.
speed of wraith
screech recharges every 20 seconds
negative, cannot move while screeching
http://steamcommunity.com/sharedfiles/filedetails/?id=263613531
-re-skin the wraith, remove invisibility, extend screech timer and cooldown, disable movement when screeching.
giant tarantula:
2000 health
does 60 damage per hit
speed of a default zombie
can climb walls but has low jumps
right click shoots webs to slow humans
http://steamcommunity.com/sharedfiles/filedetails/?id=111626188
-code to where the spider is playable and re-size it to the appropriate size.
Incapacitator:
1000 HP
Runs as fast as 2 fast zombies
Slows players down massively if hit
Can mark 1 player at a time, so that other zombies & bosses deal 50% more damage to them
http://steamcommunity.com/sharedfiles/filedetails/?id=306078364(furthest right)
-re-skin the nightmare then custom code in the marking feature.
Mirage:
200 HP
Spawns up to 3 decoys of itself that explode for 30 damage when destroyed
Decoys have 50 HP and will copy the last thing you did animation-wise
Becomes invisible after spawning in decoys
After attack, all decoys explode for no damage and deals 200% more damage upon uncloak
Deals 50 damage without buff
http://steamcommunity.com/sharedfiles/filedetails/?id=306078364 (furthest left)
-will require custom coding.
This is all that L00ny, detective spycrab, How hitlerious, and I are requesting. I do very well understand that this list is oversized and overwhelming. We understand that some of this is unrealistic and that it might not get passed. But still, we would like to see even a single thing from this huge list come to reality would be amazing. the zombie survival server has been very plain and bland for a while and i would like to see it to be changed into something unique and awesome to play on. If you enjoyed anything you saw, feel free to support this request to update this great server we've been playing on for long periods of time. We have put a lot of time and effort into this list to make the server fun , please tell us what you think! Thanks have a great day!
-JT