11-16-16, 02:52 PM
Even more Sligwolf Vehicles
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11-25-16, 06:33 AM
To add on to this thread instead of creating another thread for Sligwolf vehicles...
New Suggestions: Sligwolf's Blue X-12 - This is an awesome looking train that can go a bit faster than the trains we have right now, and also comes with a pressure feature to help keep your train on the rails. Actually comes with two trains, one longer and faster than the other, but both are awesome and would be great additions for people who love trains. Sligwolf's Limousine - Cuz... why not? Adds two Limousines, one with seats, one without, for players to drive around. Also comes with turn signals that use Mouse1 and Mouse2 to activate. Existing Suggestions: Sligwolf's GoKart - Idk if you forgot about this one or had a reason not to add it, but I'm re-suggesting it because it's just a GoKart. Has two gears you can switch between, and it's smaller than the rest of the vehicles so chances of players being hit by one are smaller. They're pretty cool to drive around. Sligwolf's Racecars - I understand why you might not agree with this one. I mean it is 14.83 MB in size, but you're not just getting one car. Well technically you're getting two cars, that can be skinned 8 different ways, for a total of 16 car models, plus you get two playermodels (you can remove those, they're not really necessary). But they're really good cars that can both drag race and race around a track (like on Highway, Functional Flatgrass, pretty much any map with roads). Extra Stuff: Sligwolf's Grenade Launcher - Adds an extra weapon: a grenade launcher. Holds 6 grenades, has a sluggish rate of fire, uses SMG grenades as ammo, but you can rocket jump with it, which is always fun.
11-25-16, 10:59 AM
I love these sligwolf vehicles already, a grenade launcher would be a cool addition. I would love to see the race cars and also that train thing.
+vouch on zells suggestions
11-25-16, 11:00 AM
I agree with zell we should have these vehicles. Idk about that grenade launcher though.
<Insert Dank Meme Here>
¯\_(ツ)_/¯
11-25-16, 04:31 PM
11-25-16, 04:46 PM
(11-25-16, 04:31 PM)SaintLuther Wrote: What did I tell you about quoting huge posts? Fixed it. Sorry <Insert Dank Meme Here>
¯\_(ツ)_/¯
12-1-16, 06:37 PM
(11-25-16, 06:33 AM)Zellogi Wrote: To add on to this thread instead of creating another thread for Sligwolf vehicles... DONT ADD THE TRAIN ITS WAYYYYY TO BIG AND REALLY GLITCHY AND HARD TO GET ON THE TRACKS. <Insert Dank Meme Here>
¯\_(ツ)_/¯
12-1-16, 06:44 PM
(12-1-16, 06:37 PM)RDP8 Wrote: DONT ADD THE TRAIN ITS WAYYYYY TO BIG AND REALLY GLITCHY AND HARD TO GET ON THE TRACKS. ??? it's not that big, and also its not glitchy, I tested it in singleplayer and had zero problems. It's an awesome train, so idk what problems you're having. Also it's easy to get on the tracks, just like all the other rail-bound vehicles we have.
12-1-16, 06:56 PM
(12-1-16, 06:44 PM)Zellogi Wrote: ??? it's not that big, and also its not glitchy, I tested it in singleplayer and had zero problems. It's an awesome train, so idk what problems you're having. Also it's easy to get on the tracks, just like all the other rail-bound vehicles we have.Its pretty big. when i spawned it, it was pretty big and hard to get on the tracks. I dont recommend it. <Insert Dank Meme Here>
¯\_(ツ)_/¯
12-1-16, 07:01 PM
Yes, it's larger than the other trains, but maybe that's because it's a 3-car vehicle instead of just an engine or just a passenger car. The whole point of this train is to be able to spawn a train that people can drive and transport people around, without having to figure out how they're gonna attach a passenger car to an engine and not derail at half the max speed on the first turn. I can get both trains on straight tracks fairly easily.
If you're that worried about it, maybe we can restrict the larger model to members to prevent people spawning it in buildings or such, but otherwise I don't see why it shouldn't be added. |
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