Steam Group
GameTracker
YouTube
Google Plus
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Zombie Survival Changelog
#11
Unlocked at wave 6? All the other bosses are unlocked right away, but then again it does 45 damage a hit, with fastie speed.

By the way can you add "Team killing" to Kickable and Bannable offenses on the ZS rules? It technically falls under team sabotage, but knowing the ZS community they'll try exploiting it for not being mentioned.

Edit: Thanks @WTF-GamerZ (if I can tag you) I figured they were added somewhere, but I quickly glanced though the rules, not really reading them fully.
[Image: 07ad00c8636a3f2cd23b2470b175f393.png]
Reply Warn
#12
(06-11-2017, 09:32 AM)Dogesky Wrote:  Unlocked at wave 6? All the other bosses are unlocked right away, but then again it does 45 damage a hit, with fastie speed.

By the way can you add "Team killing" to Kickable and Bannable offenses on the ZS rules? It technically falls under team sabotage, but knowing the ZS community they'll try exploiting it for not being mentioned.
What are you talking about? It is in the rules. Maybe you need to learn to read through it instead of just glancing at it. ¯\_(ツ)_/¯

(06-08-2017, 01:24 PM)SaintLuther Wrote:  Do not team sabotage (Team killing, hogging the only arsenal, unnailing cades, breaking a shades props as a zombie, etc.)
Prop Hunt Admin | Deathrun Admin | Jailbreak Operator | Zombie Survival Admin | TTT Admin
[Image: RSXY6Yr.gif]
Reply Warn
#13
(06-11-2017, 10:48 AM)WTF-GamerZ Wrote:  What are you talking about? It is in the rules. Maybe you need to learn to read through it instead of just glancing at it. ¯\_(ツ)_/¯

I hope you're joking.
"It technically falls under team sabotage,"
[Image: v1.png]
LFG ZS is the only good server because members rarely get online
Reply Warn
#14
(06-12-2017, 04:03 AM)apekis Wrote:  "It technically falls under team sabotage,"

Well he said "technically" when the rules specifically stated it
Reply Warn
#15
6/23/17 - Knives/Super Zombie

CS:GO knives, Frostmourne, etc. have been hidden from the PointShop since they cannot be used on ZS.
Super Zombie is now properly restricted, if you select it before it is unlocked, you'll become a Nightmare instead.
Reply Warn
#16
6/26/17 - New Command

Admins now have !givears command, which will give a specified player an arsenal crate. This should be used only if the arsenal crate is lost due to team sabotage. It cannot be used when another arsenal crate has been deployed or when another player has one.
Reply Warn
#17
6/29/17 - ZS Stats Changes
  • A bug has been fixed where the progress bar only showed half of your progress to the next level, meaning 50% was really 100%.
  • You can now see your place on the leaderboard (helpful if you're on page 50 or something)
Reply Warn
#18
6/30/17 - New Command/Weapon & Map Changes

A new command, forceclass, has been added. It will force a player to be any zombie, normal or boss regardless of whether or not it has been unlocked yet. It will not prevent another player from becoming boss the normal way like foreboss does. This is restricted to admins and should only be used when the Zombie team is struggling. It should also most likely require a vote before being used as well.

Objective map player requirement has been reduced to 20 players.

The Meat Hook as been removed because it has caused the server to crash multiple times.

The Knife Holster (formerly known as Throwable Knives) has been renamed to Throwable Knives. Because that was never a good idea @AlphaSavior
Reply Warn
#19
7/7/17 - Scoreboard Changes

A few changes have been made to the scoreboard:
  • Removed the Admin icon next to the player avatar
  • The player's place on the scoreboard is now displayed to the left of their avatar
  • If their place is less than 999, nothing is shown
  • Player names are colored according to their rank

   
Reply Warn
#20
7/23/17 - Zombine Nerf

Zombine has been nerfed, primarily in regards to its range. Read more details in this post.


8/5/17 - Team Transparency

Zombies no longer appear transparent to one another when the round (not wave) has ended. This will make it a lot easier for Zombies to DM after they win.
Reply Warn


Forum Jump:

Users browsing this thread: 1 Guest(s)