5-25-17, 10:04 AM
(5-25-17, 12:06 AM)SaintLuther Wrote: I could either require them to have not been damaged or have shot in the past x seconds, and/or require them to not move for x seconds either before making the request or after it is accepted
The person that is teleporting to the other will not be able to move for 15 seconds once the person who is receiving the invite accepts it. Not only is the person that is teleporting not able to move for 15 seconds after the other person accepts the invite, they can also take damage (Unless they're in "!buildmode", as it won't matter for them as they're already invincible). This way people in PVP can't use it to their advantage, this may be to rough or to light...
Here is an Example!
Person "A" will be sending the invite
Person "B" will be receiving the invite
There are 2 different invites you can send/receive. Either a Teleport Person "A" to Person "B" or a Teleport from "A" to "B", another way to phrase this Teleport me to you, or Teleport you to me.
"A" sends a Teleport invite to "B" that would be a Teleport "B" to "A" or if I was Person "A" a you to me...
"B" accepts it, and since he is the one being Teleported, he would freeze right as he accepts it, he freezes for 15 seconds, and can take damage since he is in PVP,(if he gets killed while teleporting, the invite becomes invalid & he has to wait to do another invite or... person "B" can send an invite while "A"s invite is in its "cooling" stage, as he has to wait the amount of time to send another... if "B" doesn't get killed, he will be teleported to person "A" and that is the end of that
If the Teleport invite is different then everything would be opposite... I hope that explains things a bit easier, it's a bit confusing as "A" could send a "A" to "B" or a "B" to "A" or person "B" could send a "A" to "B" or a "B" to "A"...
If you think the frozen and vulnerable effect when in PVP mode is to rough please tell me! Thank you for listening!
--FOR THE OVERLORD!!!--