8-23-19, 08:51 PM
(This post was last modified: 8-23-19, 10:18 PM by UHC. Edited 1 time in total.)
Act 3:
-Other guns like in cw 2.0 and cso can do the exact same thing as the guns here, but better and more efficiently.
-The combined problems of recoil, server performance and bullet drop make hitting someone (that isn't in a corridor), nearly impossible. You will either instantly kill someone or not hit them at all. Not to mention, with sniper rifles, they are hard as hell to hit someone with and they barely do damage unless its a headshot. Compared to cw 2.0 or cso where a body shot isn't a kill, but is still damaging.
-It's barely used by players (nowadays) for the first reason mentioned, but also the other guns are straightforward and easy to use where act3 has a complicated mess of customization.
Doom 3:
-Every player that I've seen use these has stopped using them after they realized how weak the guns are.
The damage is poor, projectile weapons are very slow, and every other weapon pack is a better gun than anything in Doom 3. Even act 3 could at least kill someone.
Orb launcher:
-Rarely used, slow projectiles, small range and the effect for each one is small.
-The gravity orb isn't useful when aot gear and parkour mod exist, the damage orb is very weak and easy to avoid, the heal orb heals too slowly, the bullet resistance orb deploys too slow and doesn't stop explosives.
-Side note: We could also be able to use the weed from the drugs mod since the reason it was restricted in the first place was because of the orb launcher HP glitch
Css weapons:
-The only gun out of the 28 weapons in this css weapon pack that players use is the spam (auto) shotgun. All the other weapons are either too weak or too broken to be used properly. Sniper scopes work as an overlay which sometimes bugs the screen, guns such as the Glock 17 has a broken fire mode and some guns don't even seem to hit people.
Drones rewrite.
-Please read before making a sudden suggestion. Ask yourself this: what does the drones rewrite give to combat or value that makes it worth keeping? what major difference will it make if its removed? The only thing I can think of is the nuke. While yes, I love the nuke, is it worth keeping the 89mb just for an occasional nuke?
-The drones can be customized, sure but once its destroyed, you start from sqaure 1. Even the giant drones that are for admins are so weak and clunky that admins rarely use it.
-They also need a console or controller to be used for longer distances. also being shot makes you lose control of it, so good luck getting it back without a console or controller. all drones have a pretty low health bar so they wont survive long anyways.
WAC:
-I know Demonik loves these, but for anyone who actually gets on LFG for at least once a week, how often is WAC used? Which one do you see more of, the LFS planes or the WAC aircraft? Personally, I see many more people using LFS planes, and anyone who was using WAC either stopped altogether or just switched to LFS.
-I have stated before that WAC has more non-combat aircraft so it should be kept, but it turns out most players don't use non-combat aircraft anyways, so once again, WAC has too many unused aircraft.
-LFS is just better at combat. It's smoother, less slippery, has less controls (which can be a good thing depending on how you want to control an aircraft), isn't vulnerable to the aot destruction and can generally shoot other players and aircraft easier and with more damage.
The Sligwolf tank and racecar:
-Yeah its only a few mb, but no one uses it so why keep it? the rockets from the tank are slow and are weak.
-The racecar from sligwolf is already in simphys. Plus, simphys cars have more options so the sligwolf car has less reason to be used.
-Other guns like in cw 2.0 and cso can do the exact same thing as the guns here, but better and more efficiently.
-The combined problems of recoil, server performance and bullet drop make hitting someone (that isn't in a corridor), nearly impossible. You will either instantly kill someone or not hit them at all. Not to mention, with sniper rifles, they are hard as hell to hit someone with and they barely do damage unless its a headshot. Compared to cw 2.0 or cso where a body shot isn't a kill, but is still damaging.
-It's barely used by players (nowadays) for the first reason mentioned, but also the other guns are straightforward and easy to use where act3 has a complicated mess of customization.
Doom 3:
-Every player that I've seen use these has stopped using them after they realized how weak the guns are.
The damage is poor, projectile weapons are very slow, and every other weapon pack is a better gun than anything in Doom 3. Even act 3 could at least kill someone.
Orb launcher:
-Rarely used, slow projectiles, small range and the effect for each one is small.
-The gravity orb isn't useful when aot gear and parkour mod exist, the damage orb is very weak and easy to avoid, the heal orb heals too slowly, the bullet resistance orb deploys too slow and doesn't stop explosives.
-Side note: We could also be able to use the weed from the drugs mod since the reason it was restricted in the first place was because of the orb launcher HP glitch
Css weapons:
-The only gun out of the 28 weapons in this css weapon pack that players use is the spam (auto) shotgun. All the other weapons are either too weak or too broken to be used properly. Sniper scopes work as an overlay which sometimes bugs the screen, guns such as the Glock 17 has a broken fire mode and some guns don't even seem to hit people.
Drones rewrite.
-Please read before making a sudden suggestion. Ask yourself this: what does the drones rewrite give to combat or value that makes it worth keeping? what major difference will it make if its removed? The only thing I can think of is the nuke. While yes, I love the nuke, is it worth keeping the 89mb just for an occasional nuke?
-The drones can be customized, sure but once its destroyed, you start from sqaure 1. Even the giant drones that are for admins are so weak and clunky that admins rarely use it.
-They also need a console or controller to be used for longer distances. also being shot makes you lose control of it, so good luck getting it back without a console or controller. all drones have a pretty low health bar so they wont survive long anyways.
WAC:
-I know Demonik loves these, but for anyone who actually gets on LFG for at least once a week, how often is WAC used? Which one do you see more of, the LFS planes or the WAC aircraft? Personally, I see many more people using LFS planes, and anyone who was using WAC either stopped altogether or just switched to LFS.
-I have stated before that WAC has more non-combat aircraft so it should be kept, but it turns out most players don't use non-combat aircraft anyways, so once again, WAC has too many unused aircraft.
-LFS is just better at combat. It's smoother, less slippery, has less controls (which can be a good thing depending on how you want to control an aircraft), isn't vulnerable to the aot destruction and can generally shoot other players and aircraft easier and with more damage.
The Sligwolf tank and racecar:
-Yeah its only a few mb, but no one uses it so why keep it? the rockets from the tank are slow and are weak.
-The racecar from sligwolf is already in simphys. Plus, simphys cars have more options so the sligwolf car has less reason to be used.