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karma loss increase
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karma loss increase
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Takumi Fujiwara Offline
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#1
12-30-16, 10:16 PM
Make it so people with less than an hour on TTT loss 25% more karma per kill so they can get karma banned
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Zellogi Offline
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#2
12-31-16, 12:51 AM
Might seem unfair to newer players, but would be justice to players who came on just to mass RDM and leave, so I'm 50/50 on it.

Also I honestly think that karma being reset on map change is a load of shit cus people can just go on an RDM spree on the last round, avoid the karmaban, and be clean again next map. I thought up an idea on how to go about changing this.

On map change, if your karma isn't 1000, you gain back half your lost karma.
Example, my karma is at 700. Map changes. 1000 - 700 = 300 lost karma, half of that is 150, I gain 150 karma back on map change.
If, however, your karma is 900+, you just go back to 1000.

You could go even further and set it so if your karma is below 700, you only gain back 25% of your lost karma.

How's that sound?
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Takumi Fujiwara Offline
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#3
12-31-16, 01:48 PM
I mean the increase in karma loss is for players who have less than an hour so it won't have an effect afterwards to players who play more than that. I do agree with you that a map change shouldn't reset karma
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Dark Swordsman Offline
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#4
12-31-16, 03:11 PM
I am kinda along with it... but wouldnt it make newer players easier to get karma banned by circumstance ie he shoots two RDMers?
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#5
12-31-16, 05:45 PM
There are already ban appeals for "false karma bans" (yourself included) for people who complain about getting banned for killing RDMers. Increasing the karma loss will cause even more of those.
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Takumi Fujiwara Offline
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#6
1-4-17, 07:23 PM
(12-31-16, 05:45 PM)SaintLuther Wrote: There are already ban appeals for "false karma bans" (yourself included) for people who complain about getting banned for killing RDMers. Increasing the karma loss will cause even more of those.

But this would only effect people with less than 1 HOUR
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SaintLuther Online
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#7
1-4-17, 08:05 PM
(1-4-17, 07:23 PM)Takumi Fujiwara Wrote: But this would only effect people with less than 1 HOUR

Didn't read that part... might be an OK idea with that into account, but it would probably equally cause more "innocent" people to be karma banned as it would RDMers
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Zellogi Offline
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#8
1-4-17, 09:59 PM
I think you should lose more karma if you RDM a T buddy, cus you have to be a new level of stupid to kill someone that's highlighted and told several times that he/she's your T buddy.
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SaintLuther Online
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#9
1-5-17, 12:14 AM
(1-4-17, 09:59 PM)Zellogi Wrote: I think you should lose more karma if you RDM a T buddy, cus you have to be a new level of stupid to kill someone that's highlighted and told several times that he/she's your T buddy.

Except for all the idiots that kill their T buddies with black holes and claim it isn't their fault because they "warned" them
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[LFG] THE WORLD Offline
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#10
1-17-17, 11:05 AM
Can it be posible to code that if in the first 30 seconds of the round someone RDM they'll lose karma 2 times more quickly and 1.5 times more quickly in the second 30 seconds of the round?
Because I have seen so many people RDM or attempt to mass RDM in the first minute of the round and then proceed to leave and it's unfair to the people that they'll get punished in two or three days after that.
Also applying to the 25% increase in the first hour of them in the server.
Maybe unfair to other people that has nothing bad and they just defend themselfs to RDMers or follow false KOS but is just to keep away the arseholes that only get on to RDM and proceed to leave.
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