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[Approved] Sandbox Map Removal Suggestion
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[Approved] Sandbox Map Removal Suggestion
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Demonik1 Offline
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#11
3-15-17, 06:31 PM
(3-14-17, 06:45 AM)Zellogi Wrote: Can you also just remove gm_simplytrain as well?
If you need a reason why... well... click me.
This is with TF2, CS:S, HL2EP1&2, and L4D2 content mounted.

I think that's a you problem, I do not get missing textures on that map
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#12
3-15-17, 06:43 PM
(3-15-17, 06:31 PM)Demonik1 Wrote: I think that's a you problem, I do not get missing textures on that map

Yeah that's just zell i never got that on that map
[Image: fo9aB.png]
[Image: 5RrKd.jpg]

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#13
3-15-17, 07:17 PM
There are some maps that I put on fastdl but actually need workshop downloads. I did this when we switched servers because I didn't have time to set that up again. I'll figure out which maps those are and fix them soon.
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#14
3-18-17, 02:27 PM
I fixed the sandbox workshop dl, but gm_simplytrain isn't one of the maps that had a problem
Did you test the map in single player without the required addon?
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#15
3-26-17, 07:27 PM
I removed all of them except 7-Eleven because that map is bae. We could have a script that automatically removes all props inside and near 7-Eleven and spawn put on a timer if you think that would fix the problem
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#16
3-26-17, 09:05 PM
(3-26-17, 07:27 PM)SaintLuther Wrote: I removed all of them except 7-Eleven because that map is bae. We could have a script that automatically removes all props inside and near 7-Eleven and spawn put on a timer if you think that would fix the problem

That sounds like a good idea, but wouldnt that be difficult to make happen? It sounds like something that would take time to make, but if you can, I'd support it if i had a judgement
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