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ZS Vanilla Project
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ZS Vanilla Project
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#11
1-8-18, 06:34 PM
Nah not all, just the zombie that did the most work, or if that's a pain to add, you could just do a random player to become boss.
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#12
1-10-18, 03:19 AM
So I've been connecting to other ZS servers to look for good addons, though most of the ones I've found were custom coded. I'll try my best to find add-ons that are already on the workshop, but if I can't find anything, I'll start making suggestions that are custom coded (if that's fine with you saint.)
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#13
1-26-18, 10:52 PM
http://steamcommunity.com/sharedfiles/fi...1262437427 Finally an add-on that doesn't require custom coding (probably)

It adds 3 new weapons, I'll list their damage and what I think a reasonable price for each of them should be.

Bumper - 40 Damage, 40 Points, (Don't add in worth menu)

Electro Hook - 50 Damage, 40 Points, (Don't add in worth menu)

Ladel - 20 Damage, 15 Points, 10 Worth

I'll probably find something else in another 5 months.
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#14
2-23-18, 07:57 PM
Oh boy, more weapons.

So one of the weapons of this pack has already been added, but i still recommend the other four be added as well.
Here's the workshop link.

just gonna copypaste all the stats down for the sake of convenience.

'Riddler' Galil Assault Rifle - 90 Points   (already been added)
'Infiltrator' G3sg1 Rifle - 110 Points
'Eliminator' SG552 Assault Rifle - 150 Points
'Killer' SG550 Sniper Rifle - 230 Points
'Punisher' M249 Machine Gun - 230 Points

Maybe one day ill make a suggestion that isn't weapons.
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#15
2-23-18, 08:18 PM
(2-23-18, 07:57 PM)Dogesky Wrote: Oh boy, more weapons.

So one of the weapons of this pack has already been added, but i still recommend the other four be added as well.
Here's the workshop link.

We already have all of those weapons... some of them have been renamed.
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#16
2-23-18, 10:24 PM
(12-23-17, 11:17 PM)WTF-GamerZ Wrote: I say we add a Black Hole Zombine (a modified Zombine that uses a black hole grenade)

Just imagine the fun and chaos it would cause 4chan

Spoiler:
On-Topic:
Would be nice to make certain weapons locked until certain rounds.


Imagine this on Zombie Escape or Zombie Objective. And that's where it's least OP, it can literally destroy a base. Maybe make it a boss lol.
[Image: tumblr_mad16qlQb81qiwf8po1_500.gif]
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#17
2-28-18, 08:23 PM
(2-23-18, 08:18 PM)SaintLuther Wrote: We already have all of those weapons... some of them have been renamed.

Were some of the point values changed too? I don't recognize any of them.
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#18
2-28-18, 08:53 PM
(2-28-18, 08:23 PM)Dogesky Wrote: Were some of the point values changed too? I don't recognize any of them.

Yes, the cost for some of them were changed as well.

   
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