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Fix ZS_Pirates_Port
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Fix ZS_Pirates_Port
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RespectGiovanni Offline
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#1
1-21-17, 01:54 PM
The Pirate's map is not progress-able past Level 2 because the cannon on Level 2 cannot be destroyed in time due to it's enormous amount of health. Could you somehow lower the big cannon's health?
[Image: yKWireX.png]
#MakeZsGreatAgain
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SaintLuther Offline
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#2
1-21-17, 02:06 PM
I don't know of any way of modifying a map's entities. I could theoretically scale damage done to that specific entity, or scale all damage done by players in that section of the map to make them do more.
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#3
1-21-17, 02:11 PM
Anything to make it possible to destroy the cannon and progress is fine by me
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#4
1-21-17, 02:27 PM
I do have some (SOME) experience with Hammer, so I could decompile the map and see what I can do...

FOUND IT

[Image: KlZcX2O.png]

999,999 HP... wew lad. 750,000 should be good enough.

Ok, so I THINK I fixed it, problem is, my Hammer is not set up to use custom materials, so the map will not render properly for me. I think the only way to render it 100% working with the fixes is via the creator's hammer, which I find very unlikely will happen.

So unless Saint has connections, this map can't be edited by me.
STILL THE BEST SINCE 1973
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#5
1-21-17, 03:48 PM
@Solomon I think we'll try scaling the damage before we recompile the map
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abusedchild Offline
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#6
1-21-17, 06:42 PM
ze bullets dont completely collide with the bosses, same with the playermodels, that is also a problem with bosses, its like a gamble whether the bullets will collide with the ze bosses, with entities however, bullets dont collide at all
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