6-25-19, 11:17 PM
(This post was last modified: 6-25-19, 11:19 PM by Hat Crate. Edited 2 times in total.)
Because over half of the regular GMOD constraints are finicky, so here's one that's better.
https://steamcommunity.com/sharedfiles/f...=261825678
Advanced Keep Upright/Keep Upright Advanced/Whatever the hecc you want to call it lets you have your standard Keep Upright constraint with a bit more c l a s s to it. You can:
-Customize keep upright strength (Should it fling away whatever tries to knock it down, or will it roll back up?
-Use custom angles to determine how you want the prop upright (Upside-down, leftside-up, frontside at a 45 degree angle, etc.)
-Allow a prop to stay upright while still rotating left/right (Which regular keep uprights don't do, I'm looking at you GMOD engine)
-Yeetus deletus your enemies
So yeah you know the drill, vote on the poll, decide if it gets added, etc.
(Okay something broke and now there's two polls for some reason. Just use the bottom one. Sorry, still new to this.)
https://steamcommunity.com/sharedfiles/f...=261825678
Advanced Keep Upright/Keep Upright Advanced/Whatever the hecc you want to call it lets you have your standard Keep Upright constraint with a bit more c l a s s to it. You can:
-Customize keep upright strength (Should it fling away whatever tries to knock it down, or will it roll back up?
-Use custom angles to determine how you want the prop upright (Upside-down, leftside-up, frontside at a 45 degree angle, etc.)
-Allow a prop to stay upright while still rotating left/right (Which regular keep uprights don't do, I'm looking at you GMOD engine)
-Yeetus deletus your enemies
So yeah you know the drill, vote on the poll, decide if it gets added, etc.
(Okay something broke and now there's two polls for some reason. Just use the bottom one. Sorry, still new to this.)
the w o r m is forever watching