7-26-16, 04:36 PM
Posting here to kinda bump the suggestion, but also to add a few more things...
SProps - This adds way more props to build with. You can see in the example pictures on the site, exactly what you can build with SProps that you couldn't before. It's not too big of an add-on (18mb) considering that it adds more than 3,200 different shapes and stuff. I think this add-on would be superbly beneficial to the building community of LFG, and would contribute to many great creations.
Expression Advanced 2 - I know we have this already, but since it's an uploaded version by @SaintLuther, it isn't updated. The only script I have with our current version of EA2, hits the tick quota in about 6 seconds, and cannot even be seen by other players. The version I posted is a more up-to-date version.
[E2] CollisionCore - This adds more functions to Expression 2 in regards to detecting collision. With this, you can make a Pool Table out of Expression 2. I still don't know that much about E2, so you can talk to @maddman01 if you have any questions about it. Looking through the added functions, there doesn't seem to be anything that can be abused.
[E2] EntextraCore - This allows more handling when we use E2 to spawn entities. It controls tags to make handling them easier. Again, talk to @maddman01 about this because he's like our expert on Expression 2.
[E2] SentCore - This allows the spawning of scripted entities with E2. I don't really know much more than that, so you can talk to @maddman01 if you need more information.
I can't think of anything else atm so this should cover additional stuff.
SProps - This adds way more props to build with. You can see in the example pictures on the site, exactly what you can build with SProps that you couldn't before. It's not too big of an add-on (18mb) considering that it adds more than 3,200 different shapes and stuff. I think this add-on would be superbly beneficial to the building community of LFG, and would contribute to many great creations.
Expression Advanced 2 - I know we have this already, but since it's an uploaded version by @SaintLuther, it isn't updated. The only script I have with our current version of EA2, hits the tick quota in about 6 seconds, and cannot even be seen by other players. The version I posted is a more up-to-date version.
[E2] CollisionCore - This adds more functions to Expression 2 in regards to detecting collision. With this, you can make a Pool Table out of Expression 2. I still don't know that much about E2, so you can talk to @maddman01 if you have any questions about it. Looking through the added functions, there doesn't seem to be anything that can be abused.
[E2] EntextraCore - This allows more handling when we use E2 to spawn entities. It controls tags to make handling them easier. Again, talk to @maddman01 about this because he's like our expert on Expression 2.
[E2] SentCore - This allows the spawning of scripted entities with E2. I don't really know much more than that, so you can talk to @maddman01 if you need more information.
I can't think of anything else atm so this should cover additional stuff.