2-18-17, 01:43 AM
(2-15-17, 06:15 PM)SaintLuther Wrote: Do you think karma should persist for people who leave and whenever they rejoin (as long as it isn't the same map) they get the difference as if the map had changed?
Karma shouldn't be reset when joining, it should be what it was when they left, regardless of how many map changes there are. Whether that's possible or not, I don't know.
(2-15-17, 08:33 PM)Ash Ketchum Wrote: GOOD:
1. Major RDMers get banned, less issues. [95% of the reason I made this]
2. Less reports, because more server bans. [Won't stop the reports, not at all what this idea is about]
3. More strategic gameplay, can't go killing everyone on sus. [Shouldn't be doing this anyways]
Bad:
1. Legit players (AKA non-RDMers) will be responding to some koses. Quite a few will be false! More bans for following reasonable KOSes on people who don't know what acts are Traitorous. [It is the players responsibility to read the rules, not ours. They are presented with the MOTD which directs them to the rules upon joining. If they can't bother reading the rules to find out how this server works, then they can't really complain if they get banned]
2. Upon being shot from an RDMer, you will likely respond by murdering him, major karma loss. [This already happens, so what's your point?]
3. Starting with less karma than now is going to hurt round damage, as KARMA inflicts how much damage you can deal. You contradict yourself as it will be harder for RDMers to kill, causing MORE players to retaliate, causing MORE bans. Its quite a nasty chain. [This idea isn't about making it harder for RDMers to kill, it's about not giving RDMers a free reset just because the map changed. I don't know what gave you the idea that my proposal had anything to do with making it harder for RDMers to kill people]
I posted my response within the quote as I was answering each pro and con.