9-6-18, 04:18 PM
(9-6-18, 02:39 AM)Zellogi Wrote: I've been waiting almost two years, and it seems like the idea had heavy support. It shouldn't be too difficult to implement, the base TTT gamemode has a cvar on whether karma should be persistent between map changes/server restarts or not, just gotta find the lua file that controls that and instead of karma = 1000, change it to a small algorithm.
if karma >= 900
then karma = 1000
else karma = karma + [(1000 - karma)/2]
{for the autistic, ^ example karma is 750, karma = 750 + [(1000 - 750)/2], which would be 875}
If they leave with bad karma, they should keep their bad karma. Karma should only be replenished while actually playing.
We got a necromancer over here
Dude nobody plays TTT as well, like it's DEAD
Can I say that again for you?
D E A D
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