7-2-17, 10:31 AM
Not gonna create a vote for this one, I'm going to say it right now and im going to say it again. Do not comment on this thread unless you're @SaintLuther or an active ZS player. Again, There is absolutely no need to comment on this unless you're @SaintLuther or an active ZS player.
Now that that's out of the way, time to actually discuss the zombine, starting with how broken it is.
-Primary Damage is OP as shit especially when it can run at you and hit you.
-Grenade definitely does more the 45 damage, and can bring cades to their knees in literal seconds.
-Said Grenade has way too large of a radius, and unless you're in a very large room, grenade splash can kill you very easily.
-Nerf Health to 350, it's meant to be stoppable when its grenade is active.
So I suggest we change the following.
Health: 380 --> 380
Speed: 120 --> 120
Jump Height: 150 --> 150
Primary Damage: 40 --> 35
Grenade Damage: 45 --> 40
Grenade Radius: 256 --> 65 (not even joking)
Grenade Timer: 4 secs --> 4 secs
And I know I was the one who suggested it, but I didn't expect it to be this broken, especially as I had tested it. The main reason I made this thread was because players were complaining about how Grenades could hit them when they were standing on the opposite end of a cade, and would eventually die because of this.
So, i'm going to test different values with it soon, and see which ones would be best to change to balance the zombine more.
Keep in mind those numbers up there may change if I find that it's too strong or weak.
Now that that's out of the way, time to actually discuss the zombine, starting with how broken it is.
-Primary Damage is OP as shit especially when it can run at you and hit you.
-Grenade definitely does more the 45 damage, and can bring cades to their knees in literal seconds.
-Said Grenade has way too large of a radius, and unless you're in a very large room, grenade splash can kill you very easily.
-Nerf Health to 350, it's meant to be stoppable when its grenade is active.
So I suggest we change the following.
Health: 380 --> 380
Speed: 120 --> 120
Jump Height: 150 --> 150
Primary Damage: 40 --> 35
Grenade Damage: 45 --> 40
Grenade Radius: 256 --> 65 (not even joking)
Grenade Timer: 4 secs --> 4 secs
And I know I was the one who suggested it, but I didn't expect it to be this broken, especially as I had tested it. The main reason I made this thread was because players were complaining about how Grenades could hit them when they were standing on the opposite end of a cade, and would eventually die because of this.
So, i'm going to test different values with it soon, and see which ones would be best to change to balance the zombine more.
Keep in mind those numbers up there may change if I find that it's too strong or weak.