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Teleportation Suggestion
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Teleportation Suggestion
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TheDiamondMiner Offline
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#1
5-24-17, 09:25 PM
This suggestion is for Sandbox, and has been made over the day, I have tried to proof read and make sure everything is in a good order, if you have any suggestions on the topic, please comment as I might have forgotten some stuff or features


I have been hearing people asking, "where you at?" or "wanna meet up?", and a lot of those times they can't find each other and stuff like that. Sometimes they will ask me to teleport a person to another, I think my new idea might help people who cannot teleport! Players would be able to type "tp (players name, or first couple of letters of name)" and enter. The other player could then decline or accept it by typing "tp accept" or "tp decline" the teleport invitation would only be active for 1 minute, after that doing "tp accept" does not work, and the other player would have to do the invite again. The invite message would pop up in the person's chatbox in a green or some other color text, to grab the reader's attention, so that they will see it. This is one idea that would be less complicated, or I have another idea, that takes up more work... of course for either option admins would not have to go through this and could teleport to players 

You would have to make a whole new Menu thing, that would allow more things to do... or you customize the current "!menu" then click on "Teleport" section and change things up, either way, if you were doing this in the already made "!menu" people could click teleport to, and the person would have to type in either "tp accept" or "tp decline", all limits and times are the same from the idea before, so they would have 1 minute until the Teleport invite becomes invalid. With the "Teleport" menu you could do invites for teleporting to people or people teleporting to you.

When the person accepts either teleport invite, you must wait 10-20 seconds, so if you are in battle, you can't just teleport right away... 

-NEW-
You can only teleport to a person that is in your "!party", this way things are more neat!

When a person makes a request to teleport to someone/ teleport to you, afterwards you must wait a certain time! The times for each rank are below... (I hope this is what @SaintLuther meant, sorry if it isn't, i'm not that smart...)

User: 5 minutes
Trusted-Member: 4 Minutes
Donator: 3 Minutes
Premium: 2 minutes
Uber: 1 Minute
Admins: Instant Teleportation, duh...

Let us say if you are Member and Premium, there is no extra bonus... It's just a slight minute change from each rank either way, soo.. I don't think it will change much...

-NEWER-
The person that is teleporting to the other will not be able to move for 15 seconds once the person who is receiving the invite accepts it. Not only is the person that is teleporting not able to move for 15 seconds after the other person accepts the invite, they can also take damage (Unless they're in "!buildmode", as it won't matter for them as they're already invincible). This way people in PVP can't use it to their advantage, this may be to rough or to light... 

Here is an Example!
Person "A" will be sending the invite
Person "B" will be receiving the invite

There are 2 different invites you can send/receive. Either a Teleport Person "A" to Person "B" or a Teleport from "A" to "B", another way to phrase this Teleport me to you, or Teleport you to me.

"A" sends a Teleport invite to "B" that would be a Teleport "B" to "A" or if I was Person "A" a you to me...
"B" accepts it, and since he is the one being Teleported, he would freeze right as he accepts it, he freezes for 15 seconds, and can take damage since he is in PVP,(if he gets killed while teleporting, the invite becomes invalid & he has to wait to do another invite or... person "B" can send an invite while "A"s invite is in its "cooling" stage, as he has to wait the amount of time to send another... if "B" doesn't get killed, he will be teleported to person "A" and that is the end of that

If the Teleport invite is different then everything would be opposite... I hope that explains things a bit easier, it's a bit confusing as "A" could send a "A" to "B" or a "B" to "A" or person "B" could send a "A" to "B" or a "B" to "A"...

If you think the frozen and vulnerable effect when in PVP mode is to rough please tell me! Thank you for listening!

I think this would be good, as it helps people getting to each other, and yet it doesn't badly affect the game play...
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#2
5-24-17, 09:28 PM
Sounds like a good idea, but I think the cooldown should be longer. Maybe 5 minutes for guests and 1 or 2 for Members.
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TheDiamondMiner Offline
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#3
5-24-17, 09:31 PM
cooldown of what? and "5" for what, for the time before you teleport to someone/ teleports to you or... until you can make the invite again?

(didn't think I needed to quote you so I didn't, but tell me if i should...)
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#4
5-24-17, 09:59 PM
To request a teleport, no cooldown to be teleported to.
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#5
5-24-17, 10:04 PM
Maybe make it a party/group feature? They can only teleport to people in their party.
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#6
5-24-17, 10:15 PM
I'd say a combination of Saint's and Jon's ideas would work. A five minute cooldown (at least) for guests, reduced cooldown for Members, to prevent spam, and make it so you can only "TPA" to players in their party.

Would it be possible to make it impossible to use it while pvping? I feel like it would be abused way too much to avoid dying. Maybe they can't use it until they've been out of combat for say 15 seconds? Like check when they last fired a bullet and allow the command 15 seconds after that point. Not sure if that's possible, but if it is, would definitely prevent some sophisticated abuse.
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#7
5-24-17, 10:24 PM
(5-24-17, 10:15 PM)Zellogi Wrote: I'd say a combination of Saint's and Jon's ideas would work. A five minute cooldown (at least) for guests, reduced cooldown for Members, to prevent spam, and make it so you can only "TPA" to players in their party.

Would it be possible to make it impossible to use it while pvping? I feel like it would be abused way too much to avoid dying. Maybe they can't use it until they've been out of combat for say 15 seconds? Like check when they last fired a bullet and allow the command 15 seconds after that point. Not sure if that's possible, but if it is, would definitely prevent some sophisticated abuse.

You could make it so that they both have to be in build mode?
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#8
5-24-17, 10:35 PM
I like everyones ideas! I will change the offical Thread to include some of them

(5-24-17, 10:15 PM)Zellogi Wrote: I'd say a combination of Saint's and Jon's ideas would work. A five minute cooldown (at least) for guests, reduced cooldown for Members, to prevent spam, and make it so you can only "TPA" to players in their party.

Would it be possible to make it impossible to use it while pvping? I feel like it would be abused way too much to avoid dying. Maybe they can't use it until they've been out of combat for say 15 seconds? Like check when they last fired a bullet and allow the command 15 seconds after that point. Not sure if that's possible, but if it is, would definitely prevent some sophisticated abuse.

and @Zellogi, it could be used in pvp, as once the person accepts the invite, they must wait 10-20 seconds after the other person accepts it, and if you want to, I can change it so, the person that is teleporting cannot move while they are waiting to be teleported, so they can still be shot and take damage, making it easier for the enemy. It matters how you look at it, but yes it might be a problem for people doing PVP...
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#9
5-24-17, 11:22 PM
I like this idea, even tho i dont play Sandbox that much, i would like to see this added if it is as @Zellogi suggested
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#10
5-24-17, 11:24 PM
Now hold on, if you're a donator, it takes 4 minutes, but if you're a member it only takes 3. Donator is a higher rank than member though, not to mention that you need to be member to be a donator.
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