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Teleportation Suggestion
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Zellogi Offline
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#11
5-24-17, 11:45 PM
Admins would not need this as we have the !goto command... It should mainly be for non-admins, and fix the Donator getting a longer cooldown than Member issue.

Users (includes Trusted) - 5 minutes
Member - 3 minutes
Donator/Premium - 2 mins
Uber - 1 min

Maybe like this?
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#12
5-24-17, 11:54 PM
(5-24-17, 11:45 PM)Zellogi Wrote: Admins would not need this as we have the !goto command... It should mainly be for non-admins, and fix the Donator getting a longer cooldown than Member issue.

Users (includes Trusted) - 5 minutes
Member - 3 minutes
Donator/Premium - 2 mins
Uber - 1 min

Maybe like this?

That's why it said "Admins: Instant Teleportation"

But yeah, something like that would be good!
--FOR THE OVERLORD!!!--
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SaintLuther Offline
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#13
5-25-17, 12:06 AM
I could either require them to have not been damaged or have shot in the past x seconds, and/or require them to not move for x seconds either before making the request or after it is accepted
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Demonik1 Offline
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#14
5-25-17, 01:18 AM
(5-25-17, 12:06 AM)SaintLuther Wrote: I could either require them to have not been damaged or have shot in the past x seconds, and/or require them to not move for x seconds either before making the request or after it is accepted

I suggest the not moving / before
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#15
5-25-17, 10:04 AM
(5-25-17, 12:06 AM)SaintLuther Wrote: I could either require them to have not been damaged or have shot in the past x seconds, and/or require them to not move for x seconds either before making the request or after it is accepted

The person that is teleporting to the other will not be able to move for 15 seconds once the person who is receiving the invite accepts it. Not only is the person that is teleporting not able to move for 15 seconds after the other person accepts the invite, they can also take damage (Unless they're in "!buildmode", as it won't matter for them as they're already invincible). This way people in PVP can't use it to their advantage, this may be to rough or to light... 

Here is an Example!
Person "A" will be sending the invite
Person "B" will be receiving the invite

There are 2 different invites you can send/receive. Either a Teleport Person "A" to Person "B" or a Teleport from "A" to "B", another way to phrase this Teleport me to you, or Teleport you to me.

"A" sends a Teleport invite to "B" that would be a Teleport "B" to "A" or if I was Person "A" a you to me...
"B" accepts it, and since he is the one being Teleported, he would freeze right as he accepts it, he freezes for 15 seconds, and can take damage since he is in PVP,(if he gets killed while teleporting, the invite becomes invalid & he has to wait to do another invite or... person "B" can send an invite while "A"s invite is in its "cooling" stage, as he has to wait the amount of time to send another... if "B" doesn't get killed, he will be teleported to person "A" and that is the end of that

If the Teleport invite is different then everything would be opposite... I hope that explains things a bit easier, it's a bit confusing as "A" could send a "A" to "B" or a "B" to "A" or person "B" could send a "A" to "B" or a "B" to "A"...

If you think the frozen and vulnerable effect when in PVP mode is to rough please tell me! Thank you for listening!
--FOR THE OVERLORD!!!--
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#16
5-25-17, 10:57 AM
(5-25-17, 12:06 AM)SaintLuther Wrote: I could either require them to have not been damaged or have shot in the past x seconds, and/or require them to not move for x seconds either before making the request or after it is accepted

The thing about how they can move to be teleported. It would require of them to have knowledge of it. Its kinda like the build mode thing admins will have to constantly tell players how to teleport. Also not moving in sandbox means death. you have a high chance of getting shot. Although they could find buildings to hide away in waiting to be teleported. some maps we have like GM_airport offers no protection from fire. My idea on the damage thing is players take damage from falling 10ft and getting shot right out of spawn is very likely.
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#17
5-25-17, 11:02 AM
Instead of requiring them to not move, they could be frozen and made invincible (or not) for 15 seconds. I would imagine this could lead to some sort of exploiting. Also if the person they are teleporting to dies during the countdown should the tele be cancelled? And if it is, should it still count against the cooldown?
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#18
5-25-17, 01:34 PM
(5-25-17, 11:02 AM)SaintLuther Wrote: Instead of requiring them to not move, they could be frozen and made invincible (or not) for 15 seconds. I would imagine this could lead to some sort of exploiting. Also if the person they are teleporting to dies during the countdown should the tele be cancelled? And if it is, should it still count against the cooldown?

I think the person being teleported should not move and should be able to take damage (unless they're in "!buildmode") this way it is not too over powered... that Is just my opinion... if the person they are teleporting to dies, I think it should be cancelled... as it would be kinda unfair, yet it could be a cool avenge thing, but still.. no. With your 2nd question if that person dies, they can bypass the cool down, a son that would make me and possibly others angery...

(5-25-17, 10:57 AM)deucedemon22 Wrote: The thing about how they can move to be teleported. It would require of them to have knowledge of it. Its kinda like the build mode thing admins will have to constantly tell players how to teleport. Also not moving in sandbox means death. you have a high chance of getting shot. 

Well... we make an automatic message that pops up in the Chat... if we make it so you can only Teleport to people in "!party" we make an automatic message for that, or if it is in "!menu" we make an automatic message for that
--FOR THE OVERLORD!!!--
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#19
5-27-17, 06:15 PM
+vouch I need this in sandbox. Ive been thinking about something like it but this is a lot better than my idea.
[Image: EPpAM.png]
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