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Nerf Zombine
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Nerf Zombine
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Dogesky Offline
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#11
7-3-17, 03:21 PM
Edited what I think the radius should be and lowered it some. Zombines are cadebreakers, and they dont need much range to stand in front of a cade and hit multiple props.
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Dogesky Offline
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#12
7-7-17, 12:04 PM
Bump, I just want this out of the way as complaints are still coming in about how the zombine's grenade is too OP. Also edited the Health. Did some testing and by wave 6 I figured the zombine is easily killable by runners.
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#13
7-7-17, 02:20 PM
(7-7-17, 12:04 PM)Dogesky Wrote: Bump, I just want this out of the way as complaints are still coming in about how the zombine's grenade is too OP. Also edited the Health. Did some testing and by wave 6 I figured the zombine is easily killable by runners.

You never really answered my question...
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#14
7-7-17, 08:36 PM
(7-7-17, 02:20 PM)SaintLuther Wrote: You never really answered my question...
Sorry i should've replied earlier.
Yes it does, the main point of this thread is Nerf grenade radius, which wasn't nerfed.
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#15
7-7-17, 09:55 PM
(7-3-17, 02:21 AM)SaintLuther Wrote: Do these nerfs take into account the nerfs already in place? Like 10% reduction to cades and 50% to humans or are you saying it should be a flat 30 to everything?

(7-7-17, 08:36 PM)Dogesky Wrote: Sorry i should've replied earlier.
Yes it does, the main point of this thread is Nerf grenade radius, which wasn't nerfed.

So you're saying that they should only do 15 damage to humans and 27 damage to cades?
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#16
7-7-17, 10:23 PM
Would they? They still do 40 against humans, although I guess nerfing cade damage that much isn't a good idea, edited grenade damage.
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#17
7-7-17, 11:01 PM
(7-7-17, 08:36 PM)Dogesky Wrote: Sorry i should've replied earlier.
Yes it does, the main point of this thread is Nerf grenade radius, which wasn't nerfed.

I still don't see why the radius should be nerfed I haven't seen any problems unless you're cading in a small area then of course they'll be hit by the zombines grenade
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#18
7-7-17, 11:21 PM
(7-7-17, 11:01 PM)WTF-GamerZ Wrote: I still don't see why the radius should be nerfed I haven't seen any problems unless you're cading in a small area then of course they'll be hit by the zombines grenade

The problem is that the radius is so large that people in large areas are affected by it. Grenades are also meant for damaging multiple props in a barricade, not damaging people from half a map away, so thats why I think the radius should be nerfed.
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#19
7-8-17, 01:58 PM
I nerfed the range to 150 and set damage to 50. Even though damage is 50 the most it ever dealt to a player is 41 when they were as close as possible.
When standing directly behind a cade this size:
cade:
   
I only took 4 damage and the cade took 43. If I backed up a little bit I wouldn't take any.
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#20
7-12-17, 06:40 PM
Can you nerf the range at least closer to what I suggested please? It still can wreck people from halfway across the cade. I dont know why it does so little damage to you.
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