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TTT Changelog
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TTT Changelog
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#61
7-4-17, 09:00 PM
(7-4-17, 08:49 PM)SaintLuther Wrote: What does "typing" mean? Is the bomb saying mean things to you?

It called him a bad player
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#62
7-10-17, 06:21 PM
7/10/17 - PointShop Weapons

All Primary and Secondary weapons that randomly spawn on the map can now be purchased for single use from the PointShop. Each weapon is loaded with ammo upon purchase. Prices for Primary weapons range from 200-300 and Secondary weapons range from 100-200.
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#63
7-11-17, 04:44 PM
7/11/17 - Custom Jihads

You can now purchase a permanent powerup from the PointShop to create custom jihads.
Custom jihads will play a url that you linked when it is triggered. Jihads detonate after 2 seconds and songs stop after 5.
Custom songs must be:
  • Uploaded to lfgs.co/u
  • Immediately and continuously play loud music
  • Be small in file size to reduce stream time (<250KiB)
Playing a blank or extremely quiet song to prevent detection will result in a heavy LFG Point fee. All songs you play are logged so you can't get away with it.

Video demonstration:


OG3g1.mp4


You should use Audacity to edit the music before you upload it to lfgs.co/u
Look up tutorials on how to trim, amplify, and export audio to mp3 if you don't know how.
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#64
7-11-17, 04:54 PM
I like to see my idea get implemented without credits... again. (First was Pocket rifle)

(7-11-17, 01:29 AM)Dark Swordsman Wrote: I want SCMCs idea for jihad. WHILE we are at it. My first ever ttt server had a ps system to buy PERSONAL noises for jihad out of like 30 funny noises. They were like 30 points (Which is like 2.5-5k lfg points for us) and only equip one at a time. Each noise binded to a player for THIER jihad

My quote on http://lennyfacegaming.org/showthread.ph...251&page=2
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#65
7-11-17, 05:18 PM
(7-11-17, 04:54 PM)Dark Swordsman Wrote: I like to see my idea get implemented without credits... again. (First was Pocket rifle)


My quote on http://lennyfacegaming.org/showthread.ph...251&page=2

Pocket rifle was suggested several times by multiple people including me and Dr. Phil.
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#66
7-11-17, 05:34 PM
But when I suggested it, It finally got applied. GG.
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#67
7-11-17, 05:41 PM
(7-11-17, 04:54 PM)Dark Swordsman Wrote: I want SCMCs idea for jihad

here it is, i modified it so its a lil bit louder

http://lfgs.co/u/61wu0.mp3
[Image: Q3arx.gif][Image: AofDZ.gif]
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#68
7-11-17, 05:48 PM
(7-11-17, 04:54 PM)Dark Swordsman Wrote: I like to see my idea get implemented without credits... again. (First was Pocket rifle)

Except you suggested I add 30 different sounds to chose from and I gave unlimited options. Also you didn't suggest it first, different jihad sounds have been suggested since the dawn of TTT. Aaaand you didn't spend several hours coding this, I did.
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#69
7-11-17, 05:52 PM
Lol/ GG. I gave you the inspiration at least. Thats all i need is to inspire my son
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#70
7-11-17, 09:54 PM
(7-4-17, 01:26 PM)Dark Swordsman Wrote: There is an error with Bomb Defuse... The few times Ive played, the C4 just wouldnt drop or "arm" the bomb like it should. It just kept making me type it in and nothing happens (Yes, I was RIGHT on the bomb site) Is this an error or just speculation by me? (I was on MC Village when it happened)

Sometimes you have to face the wall, because I kept getting errors from the g3. So I couldn't get the coordinates facing away from the wall
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