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[Partially Approved] More T weapons
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[Partially Approved] More T weapons
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TheArcadeFox Offline
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#11
11-11-17, 08:10 PM
I like all of them except the Jetpack and Baby Launcher. The Jetpack can make people reach unreachable areas and the Baby Launcher looks shit. Others look preeeetty guuuuud.
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Takumi Fujiwara Offline
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#12
11-12-17, 12:52 AM
Jetpack no, it's pretty obvious that it would break the exploit map rule in a heartbeat

baby gun, maybe

Homerun bat no, it's like a knife with 4 ammo 

weapon jammer seems like a cool idea
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#13
11-12-17, 05:41 PM
(11-12-17, 12:52 AM)Takumi Fujiwara Wrote: Jetpack no, it's pretty obvious that it would break the exploit map rule in a heartbeat

Homerun bat no, it's like a knife with 4 ammo 

We could modify the jetpack in a looooot of ways. Hell, we could make a limit on how long you can fly without touching the ground, and there's already a value you can edit to lessen the distance or force the jetpack uses. As for the homerun bat, have you ever used it? It doesn't come close to a oneshot, it isn't as concealable, and it gives whoever was hit time to react.
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#14
11-12-17, 05:47 PM
The jet pack also has fall damage issues. I have seen it not count decent time and the moment you hit the ground it kills you. I do not know if it is that one or not but there are issues with most of them.
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#15
11-12-17, 06:22 PM
(11-12-17, 05:47 PM)TrueCrimson Wrote: The jet pack also has fall damage issues. I have seen it not count decent time and the moment you hit the ground it kills you. I do not know if it is that one or not but there are issues with most of them.

I think before a desicion is made on any of these officially, we should test them and see how they would work out. Maybe we can get them on TTT2, or I'll test them myself.
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#16
11-12-17, 06:31 PM
BearTrap, sure
Baby Launcher, sounds like lag shooting many at a time
Jetpack is a no. End of story.

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#17
11-12-17, 08:05 PM
(11-12-17, 06:31 PM)Phil Wrote: BearTrap, sure
Baby Launcher, sounds like lag shooting many at a time
Jetpack is a no. End of story.

End of story as in your telling everyone not to talk about it saying you made a decision or you were arguing with someone because last time I checked your only a admin not saint who has finale word 


The jet pack sounds like a cool idea if it has limited use time and banned on some maps 

The rest pretty much what everyone’s been saying
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Phil Offline
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#18
11-12-17, 09:09 PM
(11-12-17, 08:05 PM)Nuggets Wrote: End of story as in your telling everyone not to talk about it saying you made a decision or you were arguing with someone because last time I checked your only a admin not saint who has finale word 


The jet pack sounds like a cool idea if it has limited use time and banned on some maps 

The rest pretty much what everyone’s been saying


(11-11-17, 02:38 PM)SaintLuther Wrote: Jetpack: No for the same reason that detective grapple will never be allowed

1. you'll instantly know who the T is and the weapon isn't discrete.
2. No matter what it'll be still abuse-able

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#19
11-12-17, 09:45 PM
(11-12-17, 09:09 PM)Phil Wrote: 1. you'll instantly know who the T is and the weapon isn't discrete.
2. No matter what it'll be still abuse-able

1. So? That's the point. A jihad isn't descrete. It's balanced that way and gives way for a different sort of playstyle. 
2. Saying that it'll be abusable no matter what is a bit of a stretch. Some maps, yes. So we blacklist it like we did for the black hole nade. We can also control the force, so Ts and detectives aren't just flying around at light speed.
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#20
11-12-17, 10:14 PM
The weapon jammer sounds overpowered, especially if the game doesn't tell you the gun is jammed.
The beartrap sounds hilarious, and I'd definitely use it
The other 3 are just stupid, Should've suggested the jump cannons instead
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