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Another TTT Weapon Thread
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Another TTT Weapon Thread
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DarudeDankstorm Offline
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#1
4-2-18, 11:05 AM
I Have a few more items to hopefully get considered for TTT.




Golden Deagle: Probably been suggested a million times, but I'll do it again. It's a detective weapon that instakills a T, but if an innocent is shot, it kills the shooter. To avoid RDM and all, we could easily just make a rule that says that you still need proof that somebody's a T to shoot them.

Attack-Forcer: A gun with one bullet. Forces player to keep shooting with the weapon in their hands. 


Explosive Corpse: If placed near/on a corpse, identifying it causes an explosion. From what I've seen, the damage is a little excessive, so we probably would have to nerf it a bit, or add some sort of beeping sound to allow players to get away.


Remote Detonation C4: Just C4, but you can right click to blow it up. I'll check the damage when I can, but it shouldn't do nearly as much damage as a timed one, maybe the same damage formula of a barrel with longer range.
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SaintLuther Offline
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#2
4-2-18, 11:48 AM
They all seem OK except Explosive Corpse. I'll reiterate for the 100th time why it's a problem: if we add it, then we can no longer make walking over un-id'd bodies suspicious, and detectives will no longer be allowed to order players to ID a body because it can potentially kill them.
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DarudeDankstorm Offline
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#3
4-2-18, 11:56 AM
(4-2-18, 11:48 AM)I SaintLuther Wrote: if we add it, then we can no longer make walking over un-id'd bodies suspicious, and detectives will no longer be allowed to order players to ID a body because it can potentially kill them.

Didn't even think of something like that, but it makes sense. The Golden Deagle has 2 bullets, which we might wanna change to one for balancing purposes, unless we were able to add something that made ammo dependent on amount of Ts (1 shot for 1-2 Ts, 2 for 3+). Or we could just leave it as is.

Edit: If somebody can find the damage formula for a normal explosive barrel and post it here, I'd really appreciate it. I'll be out for a few hours, so I can't pull it up.
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#4
4-2-18, 12:19 PM
The main one I don't like is the Golden Deagle. That is a Ghosters' best friends just ratting people out and basically causing RDM. It kind of encourages RDM in my opinion and just kind of ruins the game.

And I think I asked for the remote C4 once and Saint said it was Op.
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#5
4-2-18, 12:42 PM
(4-2-18, 12:19 PM)TrueCrimson Wrote: The main one I don't like is the Golden Deagle. That is a Ghosters' best friends just ratting people out and basically causing RDM. It kind of encourages RDM in my opinion and just kind of ruins the game.

And I think I asked for the remote C4 once and Saint said it was Op.

1: That's why I mentioned needing probably cause for shooting somebody, or else it's RDM. If people are ghosting, they could just as easily shotgun somebody in the skull to instakill them. 

2: I wanna test the damage on it and change it to that of a barrel or less. That'll make it a bit more balanced, since I haven't gotten the chance to check the values.
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TrueCrimson Offline
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#6
4-2-18, 01:51 PM
I still have problems with the golden gun just because I believe people will still just troll with it then get and whine when they get slayn for it. Sounds like a lot grief that can be avoided.
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#7
4-2-18, 03:57 PM
(4-2-18, 01:51 PM)TrueCrimson Wrote: I still have problems with the golden gun just because I believe people will still just troll with it then get and whine when they get slayn for it. Sounds like a lot grief that can be avoided.

Basically that's what happened the last time we had it. What is the point of it anyways? You only get one shot so it's not that great for combat because chances are you'll miss the first shot and you might even hit an inno on accident and die. And if you know they're the traitor there's plenty of other just as effective ways of killing them.
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#8
4-2-18, 08:42 PM
@SaintLuther can we add the three to TTT2 just to test them out? I still wanna get a feel for the remote c4.
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#9
4-2-18, 10:31 PM
I follow TrueCrimson on the GoldDeagle since we already have the one shot one kill S&W. The other 2 (RC4 and attack forcer) seem okay to add as long as the RC4 has reasonable dmg and range. (Maybe make it have the range of a 45 sec C4 or less since you can control WHEN it goes off..idk.) But balancing is up to you guys.

Also, a note on the attack forcer, wouldn't this cause a lot of rdm and karma drop as forced T baiting? I just thought to put it out there and if they are in a crowd, and have like, a nagev or shotgun and killed people bc of the "Forced attack," could they potentially get Trueno'd? (Flashback to when Saint ran a command on trueno to make him knife and got him karma banned xD) Just some problems to think of.
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#10
4-2-18, 10:37 PM
(4-2-18, 08:42 PM)DarudeDankstorm Wrote: @SaintLuther can we add the three to TTT2 just to test them out? I still wanna get a feel for the remote c4.

I added them to TTT2 for now. They'll get removed or added to TTT1
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