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Sandbox Changelog
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Sandbox Changelog
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#161
8-3-19, 04:07 PM
(8-3-19, 03:49 PM)卐Demonik1卐 Wrote: I have no idea what you’re talking about and you can’t prove anything.

   

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#162
8-19-19, 11:11 PM
8/19/19 - New Maps and LFS Restrictions

The following maps have been added to Sandbox:
  • TTT_Nuclear_Power_V4_fix
  • gm_aftermath_day_v1_0
  • gm_aftermath_night_v1_0

Additionally, you can no longer edit any LFS Plane properties. This includes editing health and AI team.
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#163
9-16-19, 08:54 PM
9/16/19 - Addon Purge

The following addons have been removed from Sandbox:
  • Doom 3 SWEPs
  • Orblauncher
  • CS:S SWEPs
  • Drones Rewrite
  • WAC
  • Tank
I'll remove the racecar too if someone can tell me which one that is. X-11?

Sandbox gamemode also updated.
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#164
9-16-19, 10:32 PM (This post was last modified: 9-16-19, 10:38 PM by UHC. Edited 2 times in total.)
(9-16-19, 08:54 PM)SaintLuther Wrote: I'll remove the racecar too if someone can tell me which one that is. X-11?

I actually made a mistake. the racecar is the Lotus 98T. BUT its actually under the vehicles tab and simphys tab. I somehow thought it was a sligwolf vehicle. my bad

also, doom 3 guns didn't seem to remove properly

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#165
9-16-19, 11:18 PM
Doom 3 should be removed as well as Lotus (on next restart).
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#166
9-16-19, 11:21 PM (This post was last modified: 9-16-19, 11:21 PM by UHC.)
(9-16-19, 11:18 PM)SaintLuther Wrote: Doom 3 should be removed as well as Lotus (on next restart).
I dont want lotus removed. I thought sligwolf had a lotus as well, and I wanted it removed since simphys had one. what I didn't realize was that it was the same addon.
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#167
9-16-19, 11:42 PM
@UHC will be removed on next restart
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#168
9-17-19, 12:04 AM (This post was last modified: 9-17-19, 12:04 AM by SCMC.)
(9-16-19, 11:42 PM)SaintLuther Wrote: @UHC will be removed on next restart

Yes, we are finally removing @UHC from sandbox Excited
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#169
9-21-19, 08:40 PM
theres a strange bug happening on any map. theres an invisible wall that keeps popping up in random areas throughout the map. admins can use their physgun on it but cant remove it. its the same issue we had when safe space was added
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#170
9-21-19, 09:50 PM (This post was last modified: 9-21-19, 09:50 PM by SaintLuther.)
(9-21-19, 08:40 PM)RHC Wrote: theres a strange bug happening on any map. theres an invisible wall that keeps popping up in random areas throughout the map. admins can use their physgun on it but cant remove it. its the same issue we had when safe space was added

Can you use E2 to print its entity name? Not sure what the E2 code for that would be, but if needed I could make a function in lua quick so you can run it yourself
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