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Sandbox Changelog
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Sandbox Changelog
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SaintLuther Online
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#271
11-8-20, 07:13 PM (This post was last modified: 11-8-20, 10:31 PM by SaintLuther. Edited 1 time in total.)
11/8/20 - Addon Removals and Additions

The following addons have been removed or restricted:
  • Molotov Cocktail removed
  • Fire balloon restricted
  • gm_atomic removed
  • Wackass Rounds removed
  • Gas and Thermite Grenades restricted to Member+

The following addons have been added:
  • Suppressor LMG
  • HL:A Alyx Gun
  • Berlin map

The default map has been reverted to gm_construct.
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#272
11-14-20, 08:38 PM
11/14/20 - New Maps and Tool

gm_eastern_dunes01a and gm_grassyhills have been added to the server.

Smart Weld has been replaced with OptiWeld.

Tripwire Grenade has been unrestricted. This will allow easy deployment of tripwires.
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#273
11-22-20, 04:59 PM (This post was last modified: 11-25-20, 08:05 PM by SaintLuther. Edited 1 time in total.)
11/22/20 - Prop Categories, Error Replacement, & Tools

Prop categories have been added to the spawn menu making it easier to locate the props that you want. These are located at the bottom left of the "Spawnlists" tab.
location:
[Image: 9gNwv.png]
I'm probably missing a few prop packs so let me know which ones to add.

!*$%? ERRORS has been added, making missing models and textures more bearable to look at.

Prop to mesh tool and Multiple Advanced RT Cameras have been added.

rp_pinescity_v2b has been removed due to its tendency to crash the server.
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  • UHC
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#274
11-22-20, 05:01 PM
I can already see one category missing from the screenshot. the half life 2 building kit tools

https://steamcommunity.com/sharedfiles/f...1574676244
[Image: esANH.jpg]
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#275
11-22-20, 05:14 PM
(11-22-20, 05:01 PM)UHC Wrote: I can already see one category missing from the screenshot. the half life 2 building kit tools

Added, although there will be ~11 unrelated props in that category because those models don't have a particularly unique folder name.
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#276
12-6-20, 05:49 PM
12/6/20 - Vehicles Added & Removed, Musket, & Rule

Ordered Cars have been removed from the server.

SdKfz.2 Kettenkrad and the BMW R75 motorcycles have been added to the server.

The Martini-Henry musket has been added to the server.

A new rule has been added: "Do not hinder a player's ability to leave or enter spawn". This rule makes mazes as the only (or only obvious) exit from spawn illegal.

Successful RTVs now wait 30 seconds before showing the mapvote, giving players time to save their dupes, etc.
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  • Shelby01
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#277
12-14-20, 08:26 PM
12/14/20 - New Maps and SWEPs

The following maps have been added:
  • gmod13_hotels
  • gm_tubeway_circuit_v1
  • gm_techhub

The KF1 Weapons pack containing 30+ SWEPs has also been added.
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  • Shelby01
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#278
12-19-20, 03:23 PM
12/19/20 - Anticheat

An anticheat has been added to Sandbox. This anticheat is configured to only log detections to !plogs rather than immediately ban the player. This will prevent false bans while we monitor for false positives. Admins should verify the player is hacking before banning them (and then provide evidence for a sourceban).

In order to better detect cheaters, this anticheat will spawn a bot to expose aimbotters.
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#279
12-19-20, 03:37 PM
(12-19-20, 03:23 PM)SaintLuther Wrote: In order to better detect cheaters, this anticheat will spawn a bot to expose aimbotters.

Will it do this like in Minecraft where the bots invisible and flies around the player to see if they shoot at it?  Or will it just spawn a normal bot in spawn that walks around.
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#280
12-19-20, 04:32 PM
(12-19-20, 03:37 PM)Demonik1 Wrote: Will it do this like in Minecraft where the bots invisible and flies around the player to see if they shoot at it?  Or will it just spawn a normal bot in spawn that walks around.

Yes, an invisible bot will be moved in front of players to bait the aimbot into targeting it.
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