8-10-16, 02:51 PM
cough cough darknes cough cough
A suggestion for all servers
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8-10-16, 02:51 PM
cough cough darknes cough cough
8-10-16, 02:57 PM
(8-10-16, 02:51 PM)Brian Wrote: cough cough darknes cough coughlmao nice feedback This would be a tough one to impliment to ZS, for reasons you're somewhat aware of. Unless they just stop receiving points after a certain amount of inactivity.
LFG ZS is the only good server because members rarely get online
8-10-16, 03:23 PM
(8-10-16, 02:57 PM)Apekis Wrote: This would be a tough one to implement* to ZS, for reasons you're somewhat aware of. Unless they just stop receiving points after a certain amount of inactivity. That's kind of the idea I was going for. Though on ZS, if you go afk as a human, chances are you'll be either mauled by a zombie or prop killed by an asshole, so you'll be classified as dead and the dead rule would apply. Deathrun would be a little trickier since it automatically puts you on the teams, but kills you if you're the last runner and afk. An activity tracker would come in handy to check when their last action was (moving, looking around, etc) and if they haven't done anything for ~2 minutes, then point gain would be disabled until they began moving again. It should carry over to the next round (or just auto move them to a spectator team) as well.
8-10-16, 05:20 PM
On ZS if you died, you would respond next round, so that wouldn't work. I would have to track their keypresses, and if they didn't do any for x minutes, they would be marked as AFK until they did. Same could work for Deathrun. Ofc if someone is going to do this on purpose, an auto key presser or auto clicker could easily get around that, but I don't think it's possible to take that into account for unless we want to develop an advanced algorithm to detect human-like activity.
8-22-16, 09:59 PM
All servers should have a working AFK detector which prevents points over time and time farming
You can check who is afk on the servers with !inactives |
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