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Prop Hunt Map Switchup
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Prop Hunt Map Switchup
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WTF-GamerZ Offline
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#1
8-21-16, 08:52 AM
After testing out some prop hunt maps here is my results on what should be added and removed from prop hunt.


Add:
ph_ammattirakennus
ph_bank
ph_backyard
ph_clue_v2
ph_minecraft_awakened
ph_modern_house
ph_grandparenthouse
ph_twosides

Remove:
ph_alleys
ph_bitnanner
ph_junkyard
ph_NightOfTheLivingDead
ph_ratrun_sewers
ph_streets
ph_toxicfailure

Workshop URL:
http://steamcommunity.com/sharedfiles/fi...=748857158


On the side:
Fix all the Operator/Admin commands so they are the same on each of the Prop Hunt server so we can stop asking you @SaintLuther haha
Add it?
(14 votes total)
Yes
13 (92.9%)
No
1 (7.1%)

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#2
8-21-16, 10:11 AM
The more maps for prop hunt the better cause some are getting old so I like this suggestion lel
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KamilKenni Offline
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#3
8-21-16, 12:09 PM
I agree! New maps would bring a change to the servers and help draw more players, plus I've started to notice a trend of 6-7 maps that almost exclusively get played and I feel that it would be good to start cycling different maps in and out every month or so. This way players do not get bored of playing the same maps over and over (*cough* Kakariko *cough*).
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Zellogi Offline
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#4
8-24-16, 01:39 AM
(8-21-16, 12:09 PM)KamilKenni Wrote: (*cough* Kakariko *cough*)
But kakariko is fun, plus an easy win most of the time cus nobody bothers to check the bushes.
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#5
8-24-16, 03:01 AM
(8-24-16, 01:39 AM)Zellogi Wrote: But kakariko is fun, plus an easy win most of the time cus nobody bothers to check the bushes.

Or the roofs...or the water...or the trees...or the archway...( ͡° ͜ʖ ͡°)
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SaintLuther Online
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#6
8-24-16, 01:33 PM
Here's a poll for what maps should be removed:
Which maps should be removed?
(45 votes total)
ph_alleys
6 (13.3%)
ph_bitnanner
5 (11.1%)
ph_junkyard
7 (15.6%)
ph_NightOfTheLivingDead
7 (15.6%)
ph_ratrun_sewers
7 (15.6%)
ph_streets
4 (8.9%)
ph_toxicfailure
9 (20.0%)

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Zellogi Offline
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#7
8-24-16, 01:45 PM
Any map where your screen spazzes out while blinded as a hunter should be removed. Toxic failure is one of these maps. Not sure what other ones, since I like the newer maps and none of those hardly ever win votes anyways
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WTF-GamerZ Offline
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#8
8-24-16, 03:40 PM
@SaintLuther just remove them all.

ph_alleys = Too small, not enough spawn points
ph_bitnanner = Graphic errors (even with css & tf2)
ph_junkyard = Map exploits
ph_NightOfTheLivingDead = Screen spazzes out
ph_streets = Exploited by people with double jump/jump boost
ph_toxicfailure = Screen spazzes out
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#9
8-24-16, 03:59 PM
(8-24-16, 03:40 PM)WTF-GamerZ Wrote: ph_bitnanner = Graphic errors (even with css & tf2)
Eh, the errors aren't that hard to deal with, much easier than the screen spazzing or map exploits on other maps.
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#10
8-24-16, 04:21 PM
(8-24-16, 03:59 PM)Zellogi Wrote: Eh, the errors aren't that hard to deal with, much easier than the screen spazzing or map exploits on other maps.

True, but was trying to keep a balance on the maps and taking out the flawed maps that rarely get played for new maps.
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