9-10-16, 11:23 PM
zombie "ghost"
can fly and has like 50 health, 10 damage per attack
-There's no skycade's allowed, so no real point unless boomstick jumpers, thus we have the fast zombies, but would we be interesting to see.
fire zombie
ignites stuff he hits (cades & people)
-eh, alright to see, nothing against this, except that humans shouldn't be ignited, makes it hard to manage health and aim with the flinching and all. just make the wooden props ignitable. although the health should be low, because props that are on fire tend to disrupt shooting line with the fire effects and it makes it hard to get close to the props and repair them, also hard to see prop health.
various new boss zombies, like:
king headcrab
i wouldn't really like these unless the head crab would be over sized, the headcrabs are already a pest with the broken hitboxes.
king poison headcrab
-if this was over sized, it wouldn't be that good since its slow when walking, and slow when lunging, therefore a easy target. and if it was small, it could just slip in cades and be annoying on low waves.
faster nightmare (it was red,i think name was wendigo not sure tho)
-The nightmare speed is low since it has high dps, and high health, its made for cades, it also has a effect of making any human it hits run slow for a couple of seconds to lead up to another hit, if you want the wendigo from fg or hg, its mainly to attack huge hordes of running humans. The butcher is already good enough. But eh, i guess it would be interesting to see this on lfg. idk.
magic shade: unnails props
-This is not a good idea overall, un-nail props? dude, then whats the point of a cade that could just be dismantled on wave 2. cades take time to make for placement, gathering the right props, just takes too much time to make to only be dismantled a second later.
they also added things like being able to spawn in another player when zombie (like if u die u can respawn at a fellow zombie)
-this would remove the purpose of the flesh creeper
can fly and has like 50 health, 10 damage per attack
-There's no skycade's allowed, so no real point unless boomstick jumpers, thus we have the fast zombies, but would we be interesting to see.
fire zombie
ignites stuff he hits (cades & people)
-eh, alright to see, nothing against this, except that humans shouldn't be ignited, makes it hard to manage health and aim with the flinching and all. just make the wooden props ignitable. although the health should be low, because props that are on fire tend to disrupt shooting line with the fire effects and it makes it hard to get close to the props and repair them, also hard to see prop health.
various new boss zombies, like:
king headcrab
i wouldn't really like these unless the head crab would be over sized, the headcrabs are already a pest with the broken hitboxes.
king poison headcrab
-if this was over sized, it wouldn't be that good since its slow when walking, and slow when lunging, therefore a easy target. and if it was small, it could just slip in cades and be annoying on low waves.
faster nightmare (it was red,i think name was wendigo not sure tho)
-The nightmare speed is low since it has high dps, and high health, its made for cades, it also has a effect of making any human it hits run slow for a couple of seconds to lead up to another hit, if you want the wendigo from fg or hg, its mainly to attack huge hordes of running humans. The butcher is already good enough. But eh, i guess it would be interesting to see this on lfg. idk.
magic shade: unnails props
-This is not a good idea overall, un-nail props? dude, then whats the point of a cade that could just be dismantled on wave 2. cades take time to make for placement, gathering the right props, just takes too much time to make to only be dismantled a second later.
they also added things like being able to spawn in another player when zombie (like if u die u can respawn at a fellow zombie)
-this would remove the purpose of the flesh creeper