10-24-16, 08:42 PM
This is for those mentally disabled people that don't know how to open up Gmod and join a server (Lolerez), here's everything new to LFG ZS.
misc. updates:
fasty damage buffed to 6 and leap to 2.
zombie starting percentage increased to 13% from 10%.
new maps.
resupply time decreased to 70 seconds.
resupply cost in worth decreased to 60, decreased to 90 in arsenal.
insane membrane, small pockets, lazy packer, infected, and weak ankles all new returns.
flak jacket, fast packer, dark soul, free runner, and bandoneer all added as new traits.
hunter price increased by 5.
nightmare skin changed to charple.
resupply shows timer. (and a secret message)
hunter clip increased to 5.
butcher hp buffed to 1000.
bonemesh hp buffed to 1750. (still sucks)
flesh creeper nest building time decreased significantly.
turrets were buffed a long time ago but didn't know if anyone knew.
decreased price of message beacons by 50% and made them able to show custom messages.
no sound reduction in zombie vision.
patches:
arsenal and resupply show health bar.
flesh creeper issue where they couldn't make nests fixed.
all the missing zombie icons added.
glock and deagle ironsights made nicer.
shop knives removed.
changed to display whos boss without being dead.
edited starting loadouts for humans.
made zombie feign death health regen faster.
reverted zombie gas to old style where they regened health in spawn and got a speed buff instead of reduced damage.
buffed zombie gas to do more damage.
weapon updates:
deadshot added - pistol
cobra added - revolver
riddler changed - galil
smallshot added - auto sniper
peacekeeper added - assault rifle
bigshot added - auto sniper
napalm flamethrower added
double barrel shotgun added
throwable knives added
huge updates:
experience system added.
basically just a leveling system that is based off the point system already in game, so if you get 400 points in a game then that's 400 xp, has some stuff for zombies too.
it has lots of features that you can unlock that don't give any huge advantages but will still give a feeling of progression.
Leader Board:
sneak peaks:
new low tier flame thrower.
new high tier pulse rpg.
new explosive claymore.
default player model tweaks.
new features for the leveling system.
balancing.
leaderboard for the leveling system.
small fixes, who knows what.
Hopefully after reading this huge list that has all gotten done in about the time of 3-4 weeks (except for the old updates) there wont be anymore comments like this: "levelsystem my asss saint wont update shit lmao" - 'cancer incarnate' and hopefully this will draw some more people to check out all the new features.
misc. updates:
fasty damage buffed to 6 and leap to 2.
zombie starting percentage increased to 13% from 10%.
new maps.
resupply time decreased to 70 seconds.
resupply cost in worth decreased to 60, decreased to 90 in arsenal.
insane membrane, small pockets, lazy packer, infected, and weak ankles all new returns.
flak jacket, fast packer, dark soul, free runner, and bandoneer all added as new traits.
hunter price increased by 5.
nightmare skin changed to charple.
resupply shows timer. (and a secret message)
hunter clip increased to 5.
butcher hp buffed to 1000.
bonemesh hp buffed to 1750. (still sucks)
flesh creeper nest building time decreased significantly.
turrets were buffed a long time ago but didn't know if anyone knew.
decreased price of message beacons by 50% and made them able to show custom messages.
no sound reduction in zombie vision.
patches:
arsenal and resupply show health bar.
flesh creeper issue where they couldn't make nests fixed.
all the missing zombie icons added.
glock and deagle ironsights made nicer.
shop knives removed.
changed to display whos boss without being dead.
edited starting loadouts for humans.
made zombie feign death health regen faster.
reverted zombie gas to old style where they regened health in spawn and got a speed buff instead of reduced damage.
buffed zombie gas to do more damage.
weapon updates:
deadshot added - pistol
cobra added - revolver
riddler changed - galil
smallshot added - auto sniper
peacekeeper added - assault rifle
bigshot added - auto sniper
napalm flamethrower added
double barrel shotgun added
throwable knives added
huge updates:
experience system added.
basically just a leveling system that is based off the point system already in game, so if you get 400 points in a game then that's 400 xp, has some stuff for zombies too.
it has lots of features that you can unlock that don't give any huge advantages but will still give a feeling of progression.
Leader Board:
sneak peaks:
new low tier flame thrower.
new high tier pulse rpg.
new explosive claymore.
default player model tweaks.
new features for the leveling system.
balancing.
leaderboard for the leveling system.
small fixes, who knows what.
Hopefully after reading this huge list that has all gotten done in about the time of 3-4 weeks (except for the old updates) there wont be anymore comments like this: "levelsystem my asss saint wont update shit lmao" - 'cancer incarnate' and hopefully this will draw some more people to check out all the new features.