12-17-16, 05:04 PM
(12-17-16, 04:25 PM)SaintLuther Wrote: Since when is changing it by 1 damage going to make any difference anyways?
Not really, but reducing it by 2 for the first two rounds would, then on the rest you can put it back to 5 or even 6 damage.
(12-17-16, 04:29 PM)Pierces10 Wrote: I think we shouldn't accommodate the weak and instead captivate the strong. doesn't that make sense to you? Why in the world would we just give the people who cant play the game a reason to just not learn. You die, you learn from your mistakes or leave. And i've played plenty of ZS. I've played enough of it on our server and i've played even more with @RustledJimmies, ya know, the person that made the rules. Wanna know what they do on their server. The ban people from building if they build a shitcade. Now they have really good caders. They play on FearsomeGaming and they know how shit our server is. they make fun of it, it's a recurring joke. you'll find that that's common on most ZS servers. I have plenty of room to talk, do you?
Based on this logic, our server is "a joke", and fearsome is where the good caders go, thus we should accommodate those who actually come to our server to play (the players that are decent at the game, but not that great a.k.a. me, king, pusheen, limbo, giovanni, husky, etc. ). Also reducing fasty damage would hurt the terrible players more than help them as it is harder for them to just fasty spam and get an easy zombie win. Thank you for helping to further prove my point. also if you are soooo experienced, then how about you actually come onto zs for once?
Praise the Sun Overlord.