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Fix the vehicles
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Fix the vehicles
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Haze_of_dream Offline
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#1
9-18-18, 06:34 PM (This post was last modified: 9-18-18, 06:35 PM by Haze_of_dream. Edited 1 time in total.)
Seriously, Allow no-collision of vehicle props, People always reply "Oh, It'll make base glitching 10000x easier!!!11!"
A) People just use larger vehicles
B) People use PAC3 on bases with small cracks
C) Expression2, nuff said.

Honestly their's so many other ways to abuse It just ruins it for people who won't abuse them and use them for good things. Personally this messes with my warp gate, and instead of a smooth warp, YOU GET A CHAIR IN YOUR FACE IN WHICH YOU CAN'T MOVE.
fix it
(10 votes total)
yes
3 (30.0%)
no
7 (70.0%)

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#2
9-18-18, 07:12 PM
yeah that would get abused as there is no good reason to no collide a vehicle
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SaintLuther Online
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#3
9-18-18, 07:44 PM
B and C require some knowledge of how to use them. With nocolliding vehicles any idiot could do it.
I have no idea what you're talking about with A.
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#4
9-18-18, 07:49 PM (This post was last modified: 9-18-18, 11:40 PM by Lt.Pwnzer123. Edited 1 time in total.)
(9-18-18, 07:44 PM)SaintLuther Wrote: B and C require some knowledge of how to use them. With nocolliding vehicles any idiot could do it.
I have no idea what you're talking about with A.

Spawning a large vehicle with a chair that's not exactly where the cursor is (Like the tank or APC) you can spawn it next to someone's walls and mount the vehicle, then unmount it, and you're in their base. Tbh all these methods are trumped by sitting on a cube and driving it, or strapping a chair to a cube and driving the cube using the context menu

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In My Opinion (IMI)

What's the point of this? Why do we need no collided vehicles? They serve no purpose but to make base glitching EVEN EASIER. Literally. I feel like @SaintLuther should do this if you can respond with 1 good reason why it's necessary
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#5
9-19-18, 03:18 PM (This post was last modified: 9-19-18, 03:20 PM by Haze_of_dream. Edited 1 time in total.)
I personally use Nocollided vehicles for my warp gates. BUT, Be ause that isn't available, It ends up teleporting a collided chair in your face.

(9-18-18, 07:44 PM)You sure? SaintLuther Wrote: B and C require some knowledge of how to use them. With nocolliding vehicles any idiot could do it.
I have no idea what you're talking about with A.
http://lmgtfy.com/?q=teleportation+e2s
You sure?
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#6
9-19-18, 04:53 PM
(9-19-18, 03:18 PM)Haze_of_dream Wrote: I personally use Nocollided vehicles for my warp gates. BUT, Be ause that isn't available, It ends up teleporting a collided chair in your face.

http://lmgtfy.com/?q=teleportation+e2s
You sure?

Then why not just have chairs be able to nocollide and not just all vehicles.
He said some. Like you dont need to know how to code but you do need to know some stuff to use e2 still
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#7
9-19-18, 06:12 PM
thats gonna be a no because of base glitchers and abusers
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