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Adding ACT3 (and EARS: CS:S)
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Adding ACT3 (and EARS: CS:S)
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finiteblood Offline
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#1
2-3-19, 07:13 PM (This post was last modified: 4-20-19, 12:17 PM by finiteblood. Edited 3 times in total.)
!!!UPDATE BELOW!!!
!!!UPDATE BELOW!!!

For Sandbox1

The server, I would think in many people's case, has been lacking in weapon variety with just about the only weapons being used in SBox1 being the CSO and CW:2.0 Khris weapons case. As a possible alternative solution, I'd like to present ACT3, also known as Arctic's Customizable Thirdperson (Weapons) 3.0 > https://steamcommunity.com/sharedfiles/f...1631362949 <. This addon adds a whole selection of almost entirely customizable CS:S weapons (while not all of the weapons from CS:S), a few extras like the Kar98k, even a musket, and equipment, at a relatively small size of 32mb.

One of the  primary features of this mod are its inherent, non-intrusive 3rd person camera when not ADS. The camera itself can be customized under the utilities/options menu under ACT3 with its positioning. It also has in-depth customizable magazines which are quite simple mechanically, but can be used extensively, as well as a realistic bullet-drop system, which doesn't cause any lag, even in the extreme case of several miniguns firing rounds after rounds of tracers. The (more-or-less) full list of features is found on the modpage, but all in all, a great and simple addon.

Suggestions for what should be restricted although would have to be the ATX-A2, M203, Lior-12, and MG3 to Donator+, as they might be problematic if users got their hands on them. That said, the Minigun should be restricted from all (including admins) due to how overly powerful it is.

My second suggestion (to add onto both this mod and the CS:S weapons already implemented) is to add Enhanced Audio Resources: CS:S > https://steamcommunity.com/sharedfiles/f...1627003529 < This addon clears up and refines the sounds of all CS:S weapons and equipment, which would be an audible benefit to this mod who do not want the base CS:S firing sounds that ACT3 has. This addon is about 20mb, and it shouldn't impact any users performance whatsoever.

UPDATE BELOW!

Since the addon has been recently updated with a quite a few new weapons as well as ammunition types, etc, I'd like to update this list of restrictions. 

Firstly, the shotguns of the updated ACT3 have explosive rounds with 40 damage flat, with no dropoff, and quite the blast radius. Now, I don't know if ammunition types can be restricted directly, But the shotguns certainly can be. The restrictions in the shotgun category would likely be:
For donator/member+: The Over/Under shotgun and the M3 shotgun
For admin+: The Lior-12 and M1014, the two semiauto/automatic shotguns.

For the other categories of weapons/the new ones in general:
The Tankgewehr should be restricted even from admins, as it can very reliably one shot any person at ~440 with very minimal dropoff. That, and it can also penetrate several layers of cover some significant dropoff, but it still goes above 100 damage per shot.
For donator/member+: The CDTE, which basically functions as an anti-cover explosive weapon, and the stun grenade as it can be spammed easily and can be rather annoying.
New: MG3 is extremely potent in terms of pure damage output, doing 50> damage while also having an extremely high firerate with a bipod attached already. This one should also probably be restricted in the same vain as the Minigun due to its ability to shred things easily.

This is pretty much the update, but the new function of the shotguns with EXPL ammo and the Tankgewehrs insanely high damage is probably enough to warrant an update.
Add ACT3
(6 votes total)
Add ACT3 only
0 (0%)
Add ACT3 and EARS (CS:S)
4 (66.7%)
Don't add either
2 (33.3%)

[Image: tumblr_p62k5ed5Z91ujqwsbo1_640.png]
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UHC Offline
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#2
2-3-19, 09:55 PM
it does sound cool, and does like a good alternate to cw 2.0
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Demonik1 Offline
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#3
2-3-19, 09:59 PM
Are you trying to replace cw 2.0 or just add another weapon pack? If you are cw 2.0 is one of the best weapon packs besides M9K why would you replace it? If not these can be good for some people I guess.
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finiteblood Offline
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#4
2-3-19, 10:10 PM
(2-3-19, 09:59 PM)卐Demonik1卐 Wrote: Are you trying to replace cw 2.0 or just add another weapon pack?  If you are cw 2.0 is one of the best weapon packs besides M9K why would you replace it?  If not these can be good for some people I guess.

Add another weapon pack, they both have their perks and don't conflict, so having both is good.
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westernspy Offline
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#5
2-4-19, 09:23 AM
oh I was playing with degelekek and he had the act3 weapons
it sorta reminded me of the weapons systems in metal gear solid V
oh and the mod is good
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finiteblood Offline
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#6
4-14-19, 07:02 PM (This post was last modified: 4-20-19, 12:17 PM by finiteblood. Edited 1 time in total.)
BUMP AND UPDATE!

Since the addon has been recently updated with a quite a few new weapons as well as ammunition types, etc, I'd like to update this list of restrictions. 

Firstly, the shotguns of the updated ACT3 have explosive rounds with 40 damage flat, with no dropoff, and quite the blast radius. Now, I don't know if ammunition types can be restricted directly, But the shotguns certainly can be. The restrictions in the shotgun category would likely be:
For donator/member+: The Over/Under shotgun and the M3 shotgun
For admin+: The Lior-12 and M1014, the two semiauto/automatic shotguns.

For the other categories of weapons/the new ones in general:
The Tankgewehr should be restricted even from admins, as it can very reliably one shot any person at ~440 with very minimal dropoff. That, and it can also penetrate several layers of cover some significant dropoff, but it still goes above 100 damage per shot.
For donator/member+: The CDTE, which basically functions as an anti-cover explosive weapon, and the stun grenade as it can be spammed easily and can be rather annoying.
New: MG3 is extremely potent in terms of pure damage output, doing 50> damage while also having an extremely high firerate with a bipod attached already. This one should also probably be restricted in the same vain as the Minigun due to its ability to shred things easily.

This is pretty much the update, but the new function of the shotguns with EXPL ammo and the Tankgewehrs insanely high damage is probably enough to warrant an update.
[Image: tumblr_p62k5ed5Z91ujqwsbo1_640.png]
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