7-14-20, 12:08 PM
(This post was last modified: 7-14-20, 12:16 PM by westernspy. Edited 4 times in total.)
https://steamcommunity.com/workshop/file...1095749195
requires cs: s, but those fuckers who don’t have css, here: https://steamcommunity.com/sharedfiles/f...1603429747
carbombs - https://steamcommunity.com/sharedfiles/f...1806563349
off to explaining the map
also you might have to move the spawns for this one, since you sometimes spawn in an admin room where you can’t get out, or simply remove the spawn in the admin room, since you spawn on the map mostly
the map itself has a big skybox for aircraft, lots of space for middle eastern warfare on the surface, and multiple basing spots, like military bases
carbombs fit the role for these urban situation, UHC said these are lame, but it really depends on how you use the carbombs, against tanks it’s not a good idea, carbombs were intended to target infantry or big targets such as bases
extra if you guys want:
https://steamcommunity.com/workshop/file...1771627899
this is a whole collection, we have half of the collection on sbox already, but the INS2 vehicles is all we need
about this tank pack: it’s more HD compared to the INS1 Gulf War vehicles, but INS1 performs better, although the ones being added are different variants of the Gulf War vehicles we have, like the T-62 (we have the low quality T-72)
That’s only the T-62, Humvee, and the M1A2, and that’s pretty much all in favor of offering a replacement to INS1, but I don’t plan on replacing that, but the new Cumvee has a turret that deals more DMG than the Humvee we currently have, although can’t aim behind
the missile technical, we finally get technicals other than strapping a turret to a GTA SA pickup truck, and there’s also the HMG Technical if we get the Humvee added
rocket pod technical: has a 20 (or more) round Soviet rocket tube fucker thing pulled straight out of an MI-24, can’t aim at the sides but only forward, up and down, but is full auto and would work well as artillery, but takes forever to reload (would be the vehicle version of the boosted artillery cannon, except not as powerful since simfphys is an easy target)
About the AAVP, it’s more of an APC with tank tracks other than a tank, it has an automatic grenade launcher on it and a machine gun beside it, there’s no need for a restriction because it’s an APC, not a tank, it doesn’t have as much armor or reflective armor as a tank
requires cs: s, but those fuckers who don’t have css, here: https://steamcommunity.com/sharedfiles/f...1603429747
carbombs - https://steamcommunity.com/sharedfiles/f...1806563349
off to explaining the map
also you might have to move the spawns for this one, since you sometimes spawn in an admin room where you can’t get out, or simply remove the spawn in the admin room, since you spawn on the map mostly
the map itself has a big skybox for aircraft, lots of space for middle eastern warfare on the surface, and multiple basing spots, like military bases
carbombs fit the role for these urban situation, UHC said these are lame, but it really depends on how you use the carbombs, against tanks it’s not a good idea, carbombs were intended to target infantry or big targets such as bases
extra if you guys want:
https://steamcommunity.com/workshop/file...1771627899
this is a whole collection, we have half of the collection on sbox already, but the INS2 vehicles is all we need
about this tank pack: it’s more HD compared to the INS1 Gulf War vehicles, but INS1 performs better, although the ones being added are different variants of the Gulf War vehicles we have, like the T-62 (we have the low quality T-72)
That’s only the T-62, Humvee, and the M1A2, and that’s pretty much all in favor of offering a replacement to INS1, but I don’t plan on replacing that, but the new Cumvee has a turret that deals more DMG than the Humvee we currently have, although can’t aim behind
the missile technical, we finally get technicals other than strapping a turret to a GTA SA pickup truck, and there’s also the HMG Technical if we get the Humvee added
rocket pod technical: has a 20 (or more) round Soviet rocket tube fucker thing pulled straight out of an MI-24, can’t aim at the sides but only forward, up and down, but is full auto and would work well as artillery, but takes forever to reload (would be the vehicle version of the boosted artillery cannon, except not as powerful since simfphys is an easy target)
About the AAVP, it’s more of an APC with tank tracks other than a tank, it has an automatic grenade launcher on it and a machine gun beside it, there’s no need for a restriction because it’s an APC, not a tank, it doesn’t have as much armor or reflective armor as a tank