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S&box Hype Thread
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SaintLuther Offline
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#1
7-28-21, 08:10 PM
It seems likely that S&box will be openly available by the end of the year, so here's a thread to track and discuss S&box news.

As of today, you can now enter a queue to join a closed beta. Click this link to do that. It will ask you to sign in with Steam. Your position in the queue is determined by your workshop score.

The last S&box news post is from last month: https://sbox.facepunch.com/news/june2021
But there should be a new one for July posted within the next couple weeks.

Needless to say that once I have the ability to do so, LFG will have a S&box server.
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Demonik1 Online
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#2
7-28-21, 08:44 PM (This post was last modified: 7-28-21, 08:44 PM by Demonik1.)
I've never used the Steam workshop so I have 0 clue how to determine or raise my score.

Here's my position.

[Image: 9NzGw.png]
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#3
7-28-21, 09:47 PM (This post was last modified: 7-28-21, 09:48 PM by SaintLuther. Edited 1 time in total.)
(7-28-21, 08:44 PM)Demonik1 Wrote: I've never used the Steam workshop so I have 0 clue how to determine or raise my score.

I'm sure the score is determined by how many upvotes, etc. you have, but not sure how to find out what it is exactly. I've re-uploaded a wack ton of maps and other assets to the workshop that were either slightly tweaked or were not on the workshop to begin with, which is why my score is so high.

Your place as well as mine will probably get pushed back as more and more people enter the queue with higher scores than us. I've gone from 274 to 296 already.
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Demonik1 Online
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#4
7-29-21, 01:31 AM
So if I want access sooner I should steal other peoples content and reupload it?
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#5
7-29-21, 02:17 AM
(7-29-21, 01:31 AM)Demonik1 Wrote: So if I want access sooner I should steal other peoples content and reupload it?

If this part wasnt here, then yes:
  • Workshop content created after Jul 20 2021 isn't counted
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#6
7-29-21, 08:24 AM
(7-29-21, 02:17 AM)UHC Wrote: If this part wasnt here, then yes:
  • Workshop content created after Jul 20 2021 isn't counted

That's a nice touch, Garry isn't messing around. I've actually moved one place up since yesterday at place 295.
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#7
7-29-21, 04:35 PM (This post was last modified: 7-29-21, 04:36 PM by M-E-T-A. Edited 1 time in total.)
lol im at 839
[Image: lfg.png][Image: 36L7U.png]
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#8
7-29-21, 05:49 PM (This post was last modified: 7-29-21, 07:11 PM by SaintLuther. Edited 2 times in total.)
(7-29-21, 04:35 PM)M-E-T-A Wrote: lol im at 839

nice, that TTT_castillo_de_fenrir reupload is paying off

Looks like it tells you your workshop score now
[Image: A8a7X.png]
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#9
7-31-21, 10:15 PM
(7-29-21, 05:49 PM)SaintLuther Wrote: nice, that TTT_castillo_de_fenrir reupload is paying off

Looks like it tells you your workshop score now
[Image: A8a7X.png]

ikr someone elses map carrying me
[Image: lfg.png][Image: 36L7U.png]
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#10
8-4-21, 08:36 AM
2 days ago I got in and yesterday I had the time to play it. The things that stood out to me:

There is a much larger emphasis on creating games yourself rather than joining a server. You can go to the server browser, select a gamemode, and start one for yourself. No need to subscribe to the gamemode and restart your game. By default, it seems all games you start are public and anyone can join (this can be avoided by setting player count to 1).

The only settings in the game are resolution and mouse sensitivity, and maybe one or two other things.

And in the sandbox mode specifically:

Z to undo isn't implemented yet
Guns have unlimited ammo, but still have a reload animation you can trigger with R
You can shoot while driving cars by default
Resizer is a default tool. It scales hitboxes and even works on players.
It can get real laggy real fast

Let me know if there's anything else you want to know / have me test.
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