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Nerf Zombine
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Nerf Zombine
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Dogesky Offline
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#1
7-2-17, 10:31 AM
Not gonna create a vote for this one, I'm going to say it right now and im going to say it again. Do not comment on this thread unless you're @SaintLuther or an active ZS player. Again, There is absolutely no need to comment on this unless you're @SaintLuther  or an active ZS player.

Now that that's out of the way, time to actually discuss the zombine, starting with how broken it is.

-Primary Damage is OP as shit especially when it can run at you and hit you.
-Grenade definitely does more the 45 damage, and can bring cades to their knees in literal seconds.
-Said Grenade has way too large of a radius, and unless you're in a very large room, grenade splash can kill you very easily.
-Nerf Health to 350, it's meant to be stoppable when its grenade is active.

So I suggest we change the following.

Health: 380 --> 380

Speed: 120 --> 120

Jump Height: 150 --> 150

Primary Damage: 40 --> 35

Grenade Damage: 45 --> 40

Grenade Radius: 256 --> 65 (not even joking)

Grenade Timer: 4 secs --> 4 secs



And I know I was the one who suggested it, but I didn't expect it to be this broken, especially as I had tested it. The main reason I made this thread was because players were complaining about how Grenades could hit them when they were standing on the opposite end of a cade, and would eventually die because of this.


So, i'm going to test different values with it soon, and see which ones would be best to change to balance the zombine more.
Keep in mind those numbers up there may change if I find that it's too strong or weak.
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Advisor Cancer Offline
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#2
7-2-17, 11:10 AM
+vouch zombine hecks me everytime pls nerf

User has been warned 20% for this post. Reason: spamming
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Branflakes Away
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#3
7-2-17, 12:05 PM
+vouch even though im kinda inactive I know what's going on. Zombines range is a way larger than it needs to be, and nerfing the damage wouldnt hurt either.
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Omen267901 Away
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#4
7-2-17, 12:17 PM
Uh, why is the grenade range 256? Like actually what the hell? On the server that created the Zombine, it's only 100. Also, I haven't played a game that's lasted until wave 6 on here in a while, but can zombines move while attacking? If so, that's messed up too, they aren't supposed to be able to.
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Dogesky Offline
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#5
7-2-17, 01:11 PM
(7-2-17, 12:17 PM)Omen267901 Wrote: Uh, why is the grenade range 256? Like actually what the hell? On the server that created the Zombine, it's only 100. Also, I haven't played a game that's lasted until wave 6 on here in a while, but can zombines move while attacking? If so, that's messed up too, they aren't supposed to be able to.

Tell that to the workshop creator. and wave 6 is becoming more and more common as zs is filling with randoms.
and what did I say about being a regular on ZS.
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WTF-GamerZ Offline
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#6
7-2-17, 01:20 PM
(7-2-17, 12:17 PM)Omen267901 Wrote: Uh, why is the grenade range 256? Like actually what the hell? On the server that created the Zombine, it's only 100. Also, I haven't played a game that's lasted until wave 6 on here in a while, but can zombines move while attacking? If so, that's messed up too, they aren't supposed to be able to.
256 is the gamemode default setting.

Honestly, I don't think there should be any changes to the Zombine because by the time Wave 6 hits the living are already OP hiding behind a barricade.
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Omen267901 Away
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#7
7-2-17, 08:39 PM
(7-2-17, 01:11 PM)Dogesky Wrote: Tell that to the workshop creator. and wave 6 is becoming more and more common as zs is filling with randoms.
and what did I say about being a regular on ZS.

I suppose the workshop version is outdated then. Anyhow, if that is the case the explosion radius should probably be reduced massively.
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Dogesky Offline
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#8
7-2-17, 11:35 PM
(7-2-17, 01:20 PM)WTF-GamerZ Wrote: 256 is the gamemode default setting.

Honestly, I don't think there should be any changes to the Zombine because by the time Wave 6 hits the living are already OP hiding behind a barricade.

Zombines are meant to be a cade breaking zombie, however, with their current stats, they can be lethal and damage players from very far away as well, including those in cades as well.
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#9
7-3-17, 02:21 AM
Do these nerfs take into account the nerfs already in place? Like 10% reduction to cades and 50% to humans or are you saying it should be a flat 30 to everything?
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Omen267901 Away
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#10
7-3-17, 05:29 AM
(7-3-17, 02:21 AM)SaintLuther Wrote: Do these nerfs take into account the nerfs already in place? Like 10% reduction to cades and 50% to humans or are you saying it should be a flat 30 to everything?

I think nerfing damage further would render the grenade useless, I'd just opt for a range nerf.
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