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Zombie Survival Changelog
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Zombie Survival Changelog
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SaintLuther Offline
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#21
9-15-17, 08:24 PM
9/15/17 - Automatic Zombie Replacements

Zombie selection will now automatically begin again if the amount of zombies drops to 0. It will run almost exactly like the initial zombie selection. If enough players suicide to reach the desired amount of zombies (usually 1), then the 30 second count down will stop.
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#22
12-28-17, 11:29 PM
12/28/17 - Counter and Toggles

A counter has been added that will display kills, headshots, and assists.

The old kill counter has been removed.

The new counter and stats HUD can now be toggled on/off using the !lfg menu.
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#23
12-29-17, 01:07 AM
[Image: 6ae0e2264b54673dc8f91e13e74c0a95.png]

The counter doesn't have a checkmark next to it and doesn't actually display.
[Image: 07ad00c8636a3f2cd23b2470b175f393.png]
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#24
12-29-17, 01:23 AM
(12-29-17, 01:07 AM)Dogesky Wrote: The counter doesn't have a checkmark next to it and doesn't actually display.

Because the server needs to restart

Edit: Which I just did
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#25
1-11-18, 11:20 PM
1/11/18 - New Command

Vote Forceboss has been added. It can be used by Members and requires 66% to pass.

If it wins, it will select the #1 zombie and force them to be a boss. It will ignore zombies who are already bosses.

It also requires at least 1 active zombie and 1 active human to be used.

As with all other vote commands, it triggers the vote cooldown.
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#26
2-26-21, 09:35 PM
2/26/21 - Bots

D3bot has been added to the server. This will add bots to the server that will play as zombies. This will improve the experience of the server especially with low player counts.

Unfortunately, this requires custom navigation meshes for it to work, and is currently only supported on the following maps:
  • ze_ffvii_mako_reactor_v5_3
  • zs_barren
  • zs_deepfreeze_v2
  • zs_healthcare
  • zs_krusty_krab_v4
  • zs_lighthouse_v1
  • zs_obj_bluevelvet_v4
  • zs_scrapyard
  • zs_snowy_castle

To help with this situation, the default map has been changed from zs_deadblock_v2 to to zs_lighthouse_v1.
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#27
3-9-22, 06:30 PM
(3-9-22, 04:54 PM)loveawake.ru Wrote: Ive removed the Storage Vendor until a restart can happen. Had an issue with the blacksmith box. Ive fixed the bug and as soon as it can be restarted the vendor will be spawned again

who are you and what are you talking about? Please check this captcha before responding

[Image: JDPbu.png]
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#28
3-9-22, 08:00 PM
(3-9-22, 06:30 PM)SaintLuther Wrote: who are you and what are you talking about? Please check this captcha before responding

[Image: JDPbu.png]


i am clicking on the i'm not a robot checkbox but it no work plz fix
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