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UHC Offline
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#11
10-16-20, 08:41 PM (This post was last modified: 10-16-20, 08:42 PM by UHC. Edited 3 times in total.)
csgo has other issues besides the file size, the pistols despite customization is still very weak, arc cw is also known for having some pretty weak ammo types and perks which only makes a few of them used accross all weapons, so it doesnt help when arctic doesnt describe what the ones here are or what they do. The new stuff like throwing knives sounds weak, we already have molotovs and tasers never work in gmod. They always end up either doing crap for damage or OP and stunning players
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#12
10-16-20, 08:52 PM (This post was last modified: 10-16-20, 08:53 PM by westernspy. Edited 1 time in total.)
(10-16-20, 08:41 PM)UHC Wrote: pistols despite customization is still very weak
hm, customization really matters in arccw but you can change the slide type for guns, some guns have really unique types like the M93R and the G18, but if you take a look at ATOW, it's big and doesn't have much customization
(10-16-20, 08:41 PM)UHC Wrote: we already have molotovs and tasers never work in gmod. They always end up either doing crap for damage or OP and stunning players
kinda works better in csgo conditions, but yeah vfire molotolv surely is better
(10-16-20, 08:41 PM)UHC Wrote: The new stuff like throwing knives sounds weak,
we can buff those, maybe speedwise and damage
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Bengis Offline
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#13
10-16-20, 09:06 PM
This weapon pack is 600 mb and not only that, but many of the guns in it are already available to us, this is useless. 

How about instead of suggesting to remove khris we remove the broken ass mortars and gatekeepers. Both mortars and gatekeepers can become invincible, not only that, but gatekeepers destroy incoming projectiles, meaning someone can place one down in combat and your rocket launcher/Antichrist bullets/everything else becomes useless, and they can be invincible too, breaking them even more. The mortars are literally only used as a way to get cheap kills, and most people just spam them at spawn or random bases to kill anyone leaving or entering, they also, as i stated earlier, can be invincible, in fact i would say the mortars are more likely to be invincible compared to the gatekeepers, and with that you have a: Spammable, explosive, invincible, infinitely spawnable entity.
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#14
10-16-20, 09:13 PM
(10-16-20, 09:06 PM)Bengis Wrote: How about instead of suggesting to remove khris we remove the broken ass mortars and gatekeepers.

This, so much this.  

These 2 things are severely broken because there's no way to counteract them.  They also become invincible at random very often.
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#15
10-16-20, 09:16 PM
(10-16-20, 09:13 PM)Demonik1 Wrote: gatekeepers.
gatekeepers are heavy use, rocket launchers are pathetic, you really want rocket spam again or better gunplay? mortars barely use any MB, and we can just nerf them to 5 a user and we can restrict the shits to admin
(10-16-20, 09:06 PM)Bengis Wrote: This weapon pack is 600 mb and not only that, but many of the guns in it are already available to us, this is useless. 
what, so you want me to replace css with the better guns now?
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Bengis Offline
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#16
10-16-20, 09:16 PM
Almost forgot to mention, but gatekeepers will randomly strip items from your inventory, and occasionally still destroy projectiles even after being removed.
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child beater 9k Away
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#17
10-16-20, 09:16 PM (This post was last modified: 10-16-20, 09:17 PM by child beater 9k. Edited 1 time in total.)
Gatekeepers are a bit of a necessity against lfs spam and rocket retards, but it's true they do get spammed.
What would be a good idea is setting a limit for gatekeepers a player can have down at a single time, like with c4.
I can't say anything about the mortars as I haven't been on yet but there's likely some way to balance them without completely removing them

They don't 'strip items' they nuke certain shit like the c4 or whatever and the object you're currently holding goes invisible until you cycle back to it because gmod does gmod things, and I've never heard about the second issue, could you demonstrate it somehow?
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#18
10-16-20, 09:17 PM (This post was last modified: 10-16-20, 09:17 PM by westernspy.)
(10-16-20, 09:06 PM)Bengis Wrote: Spammable, explosive, invincible, infinitely spawnable entity.
^ also rocket launchers, such as the LFS Rocket Launcher, you clearly don't know that rockets can be spammed, which is why we have gatekeepers, you just suck at PVP

(10-16-20, 09:16 PM)Bengis Wrote: Almost forgot to mention, but gatekeepers will randomly strip items from your inventory, and occasionally still destroy projectiles even after being removed.
that's the c4 from cod mw 2, mainly to nerf that piece of crap
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#19
10-16-20, 09:18 PM
(10-16-20, 09:16 PM)Origami Toast Wrote: What would be a good idea is setting a limit for gatekeepers a player can have down at a single time, like with c4.

This wouldn't work considering the main culprit I always see do this is @UHC
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child beater 9k Away
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#20
10-16-20, 09:20 PM
(10-16-20, 09:18 PM)Demonik1 Wrote: This wouldn't work considering the main culprit I always see do this is @UHC
Why would that stop it from working? Also it's not just UHC, half the server did it, at least when I was on
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